MarkConstrainedEdge() public method

public MarkConstrainedEdge ( DTSweepConstraint edge ) : void
edge FarseerPhysics.Common.Decomposition.CDT.Delaunay.Sweep.DTSweepConstraint
return void
Esempio n. 1
0
 public void MarkEdge(DelaunayTriangle triangle)
 {
     for (int i = 0; i < 3; i++)
     {
         if (EdgeIsConstrained[i])
         {
             triangle.MarkConstrainedEdge(Points[(i + 1) % 3], Points[(i + 2) % 3]);
         }
     }
 }
Esempio n. 2
0
        private static void FlipEdgeEvent(DTSweepContext tcx, PolygonPoint ep, PolygonPoint eq,
                                          DelaunayTriangle t, PolygonPoint p)
        {
            DelaunayTriangle ot = t.NeighborAcrossFrom(p);
            PolygonPoint     op = ot.OppositePoint(t, p);

            if (ot == null)
            {
                // If we want to integrate the fillEdgeEvent do it here
                // With current implementation we should never get here
                throw new InvalidOperationException("[BUG:FIXME] FLIP failed due to missing triangle");
            }

            bool inScanArea = TriangulationUtil.InScanArea(p, t.PointCCWFrom(p), t.PointCWFrom(p), op);

            if (inScanArea)
            {
                // Lets rotate shared edge one vertex CW
                RotateTrianglePair(t, p, ot, op);
                tcx.MapTriangleToNodes(t);
                tcx.MapTriangleToNodes(ot);

                if (p == eq && op == ep)
                {
                    if (eq == tcx.EdgeEvent.ConstrainedEdge.Q &&
                        ep == tcx.EdgeEvent.ConstrainedEdge.P)
                    {
                        t.MarkConstrainedEdge(ep, eq);
                        ot.MarkConstrainedEdge(ep, eq);
                        Legalize(tcx, t);
                        Legalize(tcx, ot);
                    }
                    else
                    {
                        // XXX: I think one of the triangles should be legalized here?
                    }
                }
                else
                {
                    Orientation o = TriangulationUtil.Orient2D(eq, op, ep);
                    t = NextFlipTriangle(tcx, o, t, ot, p, op);
                    FlipEdgeEvent(tcx, ep, eq, t, p);
                }
            }
            else
            {
                PolygonPoint newP = NextFlipPoint(ep, eq, ot, op);
                FlipScanEdgeEvent(tcx, ep, eq, t, ot, newP);
                EdgeEvent(tcx, ep, eq, t, p);
            }
        }
Esempio n. 3
0
		public void MarkEdge( DelaunayTriangle triangle )
		{
			for( int i = 0; i < 3; i++ )
				if( edgeIsConstrained[i] )
				{
					triangle.MarkConstrainedEdge( points[( i + 1 ) % 3], points[( i + 2 ) % 3] );
				}
		}