private void ShowGameView() { GameModel gameModel = new GameModel(); _gameView = new GameView(gameModel); _pageView.Navigate(_gameView); _gameView.Initialize(_physicsSimulator); InitializeMousePicker(); _renderLoop.Update += _gameView.Update; _renderLoop.Draw += _gameView.Draw; _renderLoop.Draw += _mousePicker.Draw; }
public GameView(GameModel gameModel) { InitializeComponent(); _gameModel = gameModel; }