Esempio n. 1
0
        /// <summary>
        /// Checks if the specified geom intersect the specified point.
        /// </summary>
        /// <param name="geom">The geom.</param>
        /// <param name="point">The point.</param>
        /// <returns></returns>
        public bool Intersect(Geom geom, ref Vector2 point)
        {
            //Lookup the geometry's distancegrid
            DistanceGridData gridData = _distanceGrids[geom.id];

            Feature feature;

            return(gridData.Intersect(ref point, out feature));
        }
Esempio n. 2
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        /// <summary>
        /// Computes the grid.
        /// </summary>
        /// <param name="geom">The geometry.</param>
        /// <exception cref="ArgumentNullException"><c>geometry</c> is null.</exception>
        public void CreateDistanceGrid(Geom geom)
        {
            if (geom == null)
            {
                throw new ArgumentNullException("geom", "Geometry can't be null");
            }

            //Don't create distancegrid for geometry that already have one.
            //NOTE: This should be used to -update- the geometry's distance grid (if grid cell size has changed).
            if (_distanceGrids.ContainsKey(geom.id))
            {
                return;
            }

            //By default, calculate the gridcellsize from the AABB
            if (geom.GridCellSize <= 0)
            {
                geom.GridCellSize = CalculateGridCellSizeFromAABB(ref geom.AABB);
            }

            //Prepare the geometry. Reset the geometry matrix
            Matrix old = geom.Matrix;

            geom.Matrix = Matrix.Identity;

            //Create data needed for gridcalculations
            AABB  aabb            = new AABB(ref geom.AABB);
            float gridCellSizeInv = 1 / geom.GridCellSize;

            //Note: Physics2d have +2
            int xSize = (int)Math.Ceiling((double)(aabb.Max.X - aabb.Min.X) * gridCellSizeInv) + 1;
            int ySize = (int)Math.Ceiling((double)(aabb.Max.Y - aabb.Min.Y) * gridCellSizeInv) + 1;

            float[,] nodes = new float[xSize, ySize];
            Vector2 vector = aabb.Min;

            for (int x = 0; x < xSize; ++x, vector.X += geom.GridCellSize)
            {
                vector.Y = aabb.Min.Y;
                for (int y = 0; y < ySize; ++y, vector.Y += geom.GridCellSize)
                {
                    nodes[x, y] = geom.GetNearestDistance(ref vector); // shape.GetDistance(vector);
                }
            }
            //restore the geometry
            geom.Matrix = old;

            DistanceGridData distanceGridData = new DistanceGridData();

            distanceGridData.AABB            = aabb;
            distanceGridData.GridCellSize    = geom.GridCellSize;
            distanceGridData.GridCellSizeInv = gridCellSizeInv;
            distanceGridData.Nodes           = nodes;

            _distanceGrids.Add(geom.id, distanceGridData);
        }
Esempio n. 3
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        /// <summary>
        /// Computes the grid.
        /// </summary>
        /// <param name="geom">The geometry.</param>
        /// <exception cref="ArgumentNullException"><c>geometry</c> is null.</exception>
        public void CreateDistanceGrid(Geom geom)
        {
            if (geom == null)
                throw new ArgumentNullException("geom", "Geometry can't be null");

            //Don't create distancegrid for geometry that already have one.
            //NOTE: This should be used to -update- the geometry's distance grid (if grid cell size has changed).
            if (_distanceGrids.ContainsKey(geom.id))
                return;

            //By default, calculate the gridcellsize from the AABB
            if (geom.GridCellSize <= 0)
                geom.GridCellSize = CalculateGridCellSizeFromAABB(ref geom.AABB);

            //Prepare the geometry. Reset the geometry matrix
            Matrix old = geom.Matrix;
            geom.Matrix = Matrix.Identity;

            //Create data needed for gridcalculations
            AABB aabb = new AABB(ref geom.AABB);
            float gridCellSizeInv = 1 / geom.GridCellSize;

            //Note: Physics2d have +2
            int xSize = (int)Math.Ceiling((double)(aabb.Max.X - aabb.Min.X) * gridCellSizeInv) + 1;
            int ySize = (int)Math.Ceiling((double)(aabb.Max.Y - aabb.Min.Y) * gridCellSizeInv) + 1;

            float[,] nodes = new float[xSize, ySize];
            Vector2 vector = aabb.Min;
            for (int x = 0; x < xSize; ++x, vector.X += geom.GridCellSize)
            {
                vector.Y = aabb.Min.Y;
                for (int y = 0; y < ySize; ++y, vector.Y += geom.GridCellSize)
                {
                    nodes[x, y] = geom.GetNearestDistance(ref vector); // shape.GetDistance(vector);
                }
            }
            //restore the geometry
            geom.Matrix = old;

            DistanceGridData distanceGridData = new DistanceGridData();
            distanceGridData.AABB = aabb;
            distanceGridData.GridCellSize = geom.GridCellSize;
            distanceGridData.GridCellSizeInv = gridCellSizeInv;
            distanceGridData.Nodes = nodes;

            _distanceGrids.Add(geom.id, distanceGridData);
        }
Esempio n. 4
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        /// <summary>
        /// Finds the contactpoints between the two geometries.
        /// </summary>
        /// <param name="geomA">The first geom.</param>
        /// <param name="geomB">The second geom.</param>
        /// <param name="contactList">The contact list.</param>
        public void Collide(Geom geomA, Geom geomB, ContactList contactList)
        {
            int vertexIndex = -1;

            //Lookup distancegrid A data from list
            DistanceGridData geomAGridData = _distanceGrids[geomA.id];

            //Iterate the second geometry vertices
            for (int i = 0; i < geomB.worldVertices.Count; i++)
            {
                if (contactList.Count == PhysicsSimulator.MaxContactsToDetect)
                {
                    break;
                }

                vertexIndex += 1;
                _vertRef     = geomB.WorldVertices[i];
                geomA.TransformToLocalCoordinates(ref _vertRef, out _localVertex);

                //The geometry intersects when distance <= 0
                //Continue in the list if the current vector does not intersect
                if (!geomAGridData.Intersect(ref _localVertex, out _feature))
                {
                    continue;
                }

                //If the geometries collide, create a new contact and add it to the contact list.
                if (_feature.Distance < 0f)
                {
                    geomA.TransformNormalToWorld(ref _feature.Normal, out _feature.Normal);

                    Contact contact = new Contact(geomB.WorldVertices[i], _feature.Normal, _feature.Distance, new ContactId(geomB.id, vertexIndex, geomA.id));
                    contactList.Add(contact);
                }
            }

            //Lookup distancegrid B data from list
            DistanceGridData geomBGridData = _distanceGrids[geomB.id];

            //Iterate the first geometry vertices
            for (int i = 0; i < geomA.WorldVertices.Count; i++)
            {
                if (contactList.Count == PhysicsSimulator.MaxContactsToDetect)
                {
                    break;
                }

                vertexIndex += 1;
                _vertRef     = geomA.WorldVertices[i];
                geomB.TransformToLocalCoordinates(ref _vertRef, out _localVertex);

                if (!geomBGridData.Intersect(ref _localVertex, out _feature))
                {
                    continue;
                }

                if (_feature.Distance < 0f)
                {
                    geomB.TransformNormalToWorld(ref _feature.Normal, out _feature.Normal);
                    _feature.Normal = -_feature.Normal;

                    Contact contact = new Contact(geomA.WorldVertices[i], _feature.Normal, _feature.Distance, new ContactId(geomA.id, vertexIndex, geomB.id));
                    contactList.Add(contact);
                }
            }
        }
Esempio n. 5
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 /// <summary>
 /// Clones this instance.
 /// </summary>
 /// <returns></returns>
 public DistanceGridData Clone()
 {
     DistanceGridData grid = new DistanceGridData();
     grid.GridCellSize = GridCellSize;
     grid.GridCellSizeInv = GridCellSizeInv;
     grid.AABB = AABB;
     grid.Nodes = (float[,])Nodes.Clone();
     return grid;
 }