Esempio n. 1
0
        public void DropItem(int index, bool removeFromInventory = true)
        {
            ItemEntry itemEntry = this[index];

            if (!itemEntry.IsDroppable)
            {
                return;
            }

            ItemPickup pickup       = ItemPickup.CreateFromItemEntry(itemEntry);
            Vector2    dropLocation = new Vector2(
                this.transform.position.x + UnityEngine.Random.Range(-this.dropOffsetRange.x, this.dropOffsetRange.x),
                this.transform.position.y + UnityEngine.Random.Range(-this.dropOffsetRange.y, this.dropOffsetRange.y)
                );

            pickup.transform.position = dropLocation;

            if (removeFromInventory)
            {
                if (this.onItemRemoval != null)
                {
                    this.onItemRemoval.Invoke(itemEntry);
                }

                this.items.RemoveAt(index);
            }
        }
Esempio n. 2
0
        public void DropItemYield()
        {
            if (this.IsReadyForHarvest)
            {
                Collider2D collider = GetComponent <Collider2D>();
                foreach (ItemEntry yieldEntry in this.itemYield)
                {
                    ItemPickup yield      = ItemPickup.CreateFromItemEntry(yieldEntry);
                    Vector3    dropOffset = new Vector3(
                        UnityEngine.Random.Range(-0.5f, 0.5f),
                        UnityEngine.Random.Range(0, 0.5f),
                        0);
                    yield.transform.position = collider.bounds.max + dropOffset;
                }
            }

            this.cropBlock.Crop = null;
            this.cropBlock.Unwater();

            PoolManager.Despawn(this.gameObject);
        }
Esempio n. 3
0
        public static ItemPickup CreateFromItemEntry(ItemEntry itemEntry)
        {
            if (poolObject == null)
            {
                Debug.Log("Creating ItemPickup blueprint.");
                poolObject = new GameObject("Item Pickup");
                poolObject.AddComponent<SpriteRenderer>();
                poolObject.AddComponent<CameraVisibleTrigger>();
                poolObject.SetupRigidbody();
                poolObject.AddComponent<ItemPickup>();
                poolObject.SetActive(false);
            }

            GameObject itemPickupObject = PoolManager.Spawn(poolObject);
            ItemPickup itemPickup = itemPickupObject.GetComponent<ItemPickup>();
            itemPickup.item = itemEntry;
            itemPickup.SpriteRenderer.sprite = itemEntry.ItemData.Icon;
            Destroy(itemPickupObject.GetComponent<Collider2D>());
            BoxCollider2D collider = itemPickupObject.AddComponent<BoxCollider2D>();
            collider.isTrigger = true;

            return itemPickup;
        }