Esempio n. 1
0
        private static void OnCombo()
        {
            var enemiesq = EntityManager.Heroes.Enemies.OrderByDescending
                               (a => a.HealthPercent).Where(a => !a.IsMe && a.IsValidTarget() && a.Distance(Player) <= Q.Range);
            var enemiesr = EntityManager.Heroes.Enemies.OrderByDescending
                               (a => a.HealthPercent).Where(a => !a.IsMe && a.IsValidTarget() && a.Distance(Player) <= R.Range);
            var enemiesw = EntityManager.Heroes.Enemies.OrderByDescending
                               (a => a.HealthPercent).Where(a => !a.IsMe && a.IsValidTarget() && a.Distance(Player) <= W.Range);
            var enemies = EntityManager.Heroes.Enemies.OrderByDescending
                              (a => a.HealthPercent).Where(a => !a.IsMe && a.IsValidTarget() && a.Distance(Player) <= E.Range);
            var target = TargetSelector.GetTarget(1900, DamageType.Magical);


            if (R.IsReady() && target.IsValidTarget(R.Range) && !target.IsInvulnerable)
            {
                foreach (var ultenemies in enemiesr)
                {
                    var useR = FapturneMenu.MyCombo["combo.r"
                                                    + ultenemies.ChampionName].Cast <CheckBox>().CurrentValue;
                    if (useR)
                    {
                        R.Cast();
                        R1.Cast(ultenemies);
                    }
                }
            }

            if (E.IsReady() && target.IsValidTarget(E.Range))
            {
                foreach (var eenemies in enemies)
                {
                    var useE = FapturneMenu.MyCombo["combo.e"
                                                    + eenemies.ChampionName].Cast <CheckBox>().CurrentValue;
                    if (useE)
                    {
                        E.Cast(eenemies);
                    }
                }
            }
            if (Q.IsReady() && target.IsValidTarget(Q.Range))
            {
                foreach (var qenemies in enemiesq)
                {
                    var useQ = FapturneMenu.MyCombo["combo.Q"
                                                    + qenemies.ChampionName].Cast <CheckBox>().CurrentValue;
                    var predQ = Q.GetPrediction(qenemies);
                    if (useQ && predQ.HitChancePercent >= FapturneMenu.ComboQH())
                    {
                        Q.Cast(predQ.CastPosition);
                    }
                }
            }

            if (Player.HealthPercent <= FapturneMenu.tiamatHP() && FapturneMenu.tiamat() && MyActivator.Tiamat.IsReady() && MyActivator.Tiamat.IsOwned() && MyActivator.Tiamat.IsInRange(target))
            {
                MyActivator.Tiamat.Cast();
                return;
            }
            if (Player.HealthPercent <= FapturneMenu.hydraHP() && FapturneMenu.hydra() && MyActivator.Hydra.IsReady() && MyActivator.Hydra.IsOwned() && MyActivator.Hydra.IsInRange(target))
            {
                MyActivator.Hydra.Cast();
                return;
            }

            if (Player.HealthPercent <= FapturneMenu.gunbladeHP() && FapturneMenu.gunblade() && MyActivator.Hextech.IsReady() && MyActivator.Hextech.IsOwned() && MyActivator.Hextech.IsInRange(target))
            {
                MyActivator.Hextech.Cast(target);
                return;
            }

            if ((ObjectManager.Player.CountEnemiesInRange(ObjectManager.Player.AttackRange) >=
                 FapturneMenu.YoumusEnemies() || Player.HealthPercent >= FapturneMenu.ItemsYoumuShp()) &&
                MyActivator.Youmus.IsReady() && FapturneMenu.Youmus() && MyActivator.Youmus.IsOwned())
            {
                MyActivator.Youmus.Cast();
                return;
            }
            if (Player.HealthPercent <= FapturneMenu.BilgewaterHp() && FapturneMenu.Bilgewater() &&
                MyActivator.Bilgewater.IsReady() && MyActivator.Bilgewater.IsOwned())
            {
                MyActivator.Bilgewater.Cast(target);
                return;
            }

            if (Player.HealthPercent <= FapturneMenu.BotrkHp() && FapturneMenu.Botrk() && MyActivator.Botrk.IsReady() &&
                MyActivator.Botrk.IsOwned())
            {
                MyActivator.Botrk.Cast(target);
            }
        }