Esempio n. 1
0
        internal static NMaterial SetBlendMode(NMaterial currentMaterial, BlendMode blendMode)
        {
            KeywordFlag keywordFlag = currentMaterial.keywordFlag;

            if ((keywordFlag & BLENDMODE_TO_FLAGS[blendMode]) > 0)
            {
                return(currentMaterial);
            }

            currentMaterial.pool.Release(currentMaterial);

            int flag = ( int )keywordFlag;

            flag &= ~0x1fe0;

            keywordFlag  = ( KeywordFlag )flag;
            keywordFlag |= BLENDMODE_TO_FLAGS[blendMode];

            MaterialPool pool;

            CACHED_MATERIALS.TryGetValue(keywordFlag, out pool);
            if (pool == null)
            {
                pool = new MaterialPool(Shader.Find("UI/Default UI"), currentMaterial.shaderKeywords, keywordFlag);
                CACHED_MATERIALS[keywordFlag] = pool;
            }
            NMaterial material = pool.Get();

            CopyProperties(currentMaterial, material);
            return(material);
        }
Esempio n. 2
0
        internal static NMaterial GetDefaultMaterial()
        {
            NMaterial         material;
            MaterialPool      pool;
            const KeywordFlag keywordFlag = KeywordFlag.OverlayNormal;

            CACHED_MATERIALS.TryGetValue(keywordFlag, out pool);
            if (pool == null)
            {
                pool     = new MaterialPool(Shader.Find("UI/Default UI"), null, keywordFlag);
                material = pool.Get();
                material.ApplyBlendMode(BlendMode.Normal);
                pool.Release(material);
                CACHED_MATERIALS[keywordFlag] = pool;
            }
            material = pool.Get();
            return(material);
        }
Esempio n. 3
0
        private static NMaterial GetMaterial(NMaterial currentMaterial, string keyword, bool enable)
        {
            KeywordFlag keywordFlag = currentMaterial.keywordFlag;

            if (enable)
            {
                if ((keywordFlag & KEYWORD_TO_FLAGS[keyword]) > 0)
                {
                    return(currentMaterial);
                }
                keywordFlag |= KEYWORD_TO_FLAGS[keyword];
            }
            else
            {
                if ((keywordFlag & KEYWORD_TO_FLAGS[keyword]) == 0)
                {
                    return(currentMaterial);
                }
                keywordFlag &= ~KEYWORD_TO_FLAGS[keyword];
            }

            currentMaterial.pool.Release(currentMaterial);

            MaterialPool pool;

            CACHED_MATERIALS.TryGetValue(keywordFlag, out pool);
            if (pool == null)
            {
                string[] keywords    = currentMaterial.shaderKeywords;
                string[] newKeywords = new string[keywords.Length + 1];
                Array.Copy(keywords, newKeywords, keywords.Length);
                newKeywords[keywords.Length] = keyword;
                pool = new MaterialPool(Shader.Find("UI/Default UI"), newKeywords, keywordFlag);
                CACHED_MATERIALS[keywordFlag] = pool;
            }
            NMaterial material = pool.Get();

            CopyProperties(currentMaterial, material);
            return(material);
        }