public AddSelection ( FairyGUI.TreeNode node, bool scrollItToView = false ) : void | ||
node | FairyGUI.TreeNode | |
scrollItToView | bool | |
return | void |
static public int AddSelection(IntPtr l) { try { FairyGUI.TreeView self = (FairyGUI.TreeView)checkSelf(l); FairyGUI.TreeNode a1; checkType(l, 2, out a1); System.Boolean a2; checkType(l, 3, out a2); self.AddSelection(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static int AddSelection(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); FairyGUI.TreeView obj = (FairyGUI.TreeView)ToLua.CheckObject(L, 1, typeof(FairyGUI.TreeView)); FairyGUI.TreeNode arg0 = (FairyGUI.TreeNode)ToLua.CheckObject(L, 2, typeof(FairyGUI.TreeNode)); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); obj.AddSelection(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }