public Stage() : base() { _inst = this; soundVolume = 1; _updateContext = new UpdateContext(); stageWidth = Screen.width; stageHeight = Screen.height; _frameGotHitTarget = -1; touchScreen = Input.touchSupported; _touches = new TouchInfo[5]; for (int i = 0; i < _touches.Length; i++) { _touches[i] = new TouchInfo(); } if (!touchScreen) { _touches[0].touchId = 0; } _rollOutChain = new List <DisplayObject>(); _rollOverChain = new List <DisplayObject>(); onStageResized = new EventListener(this, "onStageResized"); onTouchMove = new EventListener(this, "onTouchMove"); StageEngine engine = GameObject.FindObjectOfType <StageEngine>(); if (engine != null) { this.gameObject = engine.gameObject; } else { int layer = LayerMask.NameToLayer(StageCamera.LayerName); this.gameObject = new GameObject("Stage"); this.gameObject.hideFlags = HideFlags.None; this.gameObject.layer = layer; this.gameObject.AddComponent <StageEngine>(); this.gameObject.AddComponent <UIContentScaler>(); } this.cachedTransform = gameObject.transform; this.cachedTransform.localScale = new Vector3(StageCamera.UnitsPerPixel, StageCamera.UnitsPerPixel, StageCamera.UnitsPerPixel); this.gameObject.SetActive(true); UnityEngine.Object.DontDestroyOnLoad(this.gameObject); EnableSound(); inputCaret = new InputCaret(); highlighter = new Highlighter(); }
void __focusOut(EventContext contxt) { if (_mobileInputAdapter != null) { _mobileInputAdapter.CloseKeyboard(); } if (_caret != null) { _caret.SetParent(null); _caret = null; _highlighter.SetParent(null); _highlighter = null; } }
void __focusIn(EventContext context) { if (_mobileInputAdapter != null) { OpenKeyboard(); } else { _caret = Stage.inst.inputCaret; _caret.grahpics.sortingOrder = this.renderingOrder + 1; _caret.SetParent(cachedTransform); _caret.SetSizeAndColor(_textFormat.size, _textFormat.color); _highlighter = Stage.inst.highlighter; _highlighter.grahpics.sortingOrder = this.renderingOrder + 2; _highlighter.SetParent(cachedTransform); _caretPosition = _text.Length; CharPosition cp = GetCharPosition(_caretPosition); AdjustCaret(cp); _selectionStart = cp; } }
void __focusOut(EventContext contxt) { if (_mobileInputAdapter != null) { _mobileInputAdapter.CloseKeyboard(); } if (_caret != null) { _caret.SetParent(null); _caret = null; _highlighter.SetParent(null); _highlighter = null; onKeyDown.RemoveCapture(__keydown); onTouchBegin.RemoveCapture(__touchBegin); } }
void __focusIn(EventContext context) { if (_input) { if (_mobileInputAdapter != null) { OpenKeyboard(); } else { _caret = Stage.inst.inputCaret; _caret.grahpics.sortingOrder = this.renderingOrder + 1; _caret.SetParent(cachedTransform); _caret.SetSizeAndColor(_textFormat.size, _textFormat.color); _highlighter = Stage.inst.highlighter; _highlighter.grahpics.sortingOrder = this.renderingOrder + 2; _highlighter.SetParent(cachedTransform); onKeyDown.AddCapture(__keydown); onTouchBegin.AddCapture(__touchBegin); } } }
void __focusIn(EventContext context) { if (_input) { if (_mobileInputAdapter != null) { OpenKeyboard(); onMouseDown.AddCapture(__mouseDown2); } else { _caret = Stage.inst.inputCaret; _caret.SetParent(cachedTransform); _caret.SetSizeAndColor(Mathf.FloorToInt(_textFormat.size * _fontScale), _textFormat.color); _highlighter = Stage.inst.highlighter; _highlighter.SetParent(cachedTransform); onKeyDown.AddCapture(__keydown); onMouseDown.AddCapture(__mouseDown); } } }
public Stage(int layer, int cameraDepth) : base() { inst = this; defaultLayer = layer; soundVolume = 1; _updateContext = new UpdateContext(); stageWidth = Screen.width; stageHeight = Screen.height; gameObject.name = "Stage"; gameObject.hideFlags = HideFlags.None; gameObject.SetActive(true); _engine = gameObject.AddComponent<StageEngine>(); Object.DontDestroyOnLoad(gameObject); _cameraObject = new GameObject("Camera"); _cameraObject.hideFlags = HideFlags.None; _cameraObject.layer = defaultLayer; Object.DontDestroyOnLoad(_cameraObject); camera = _cameraObject.AddComponent<Camera>(); camera.nearClipPlane = -8; camera.farClipPlane = 1; camera.depth = cameraDepth; camera.cullingMask = 1 << defaultLayer; camera.clearFlags = CameraClearFlags.Depth; camera.orthographic = true; camera.orthographicSize = 1; camera.transform.parent = cachedTransform; _halfPixelOffset = (Application.platform == RuntimePlatform.WindowsPlayer || Application.platform == RuntimePlatform.XBOX360 || Application.platform == RuntimePlatform.WindowsWebPlayer || Application.platform == RuntimePlatform.WindowsEditor); // Only DirectX 9 needs the half-pixel offset if (_halfPixelOffset) _halfPixelOffset = (SystemInfo.graphicsShaderLevel < 40); if (Application.platform == RuntimePlatform.IPhonePlayer || Application.platform == RuntimePlatform.Android || Application.platform == RuntimePlatform.WP8Player) touchScreen = true; AdjustCamera(); EnableSound(); inputCaret = new InputCaret(); highlighter = new Highlighter(); _touches = new TouchInfo[5]; for (int i = 0; i < _touches.Length; i++) _touches[i] = new TouchInfo(); if (!touchScreen) _touches[0].touchId = 0; _rollOutChain = new List<DisplayObject>(); _rollOverChain = new List<DisplayObject>(); onStageResized = new EventListener(this, "onStageResized"); onMouseMove = new EventListener(this, "onMouseMove"); onPostUpdate = new EventListener(this, "onPostUpdate"); }
public Stage() : base() { _inst = this; soundVolume = 1; _updateContext = new UpdateContext(); stageWidth = Screen.width; stageHeight = Screen.height; _frameGotHitTarget = -1; touchScreen = Input.touchSupported; _touches = new TouchInfo[5]; for (int i = 0; i < _touches.Length; i++) { _touches[i] = new TouchInfo(); } if (!touchScreen) { _touches[0].touchId = 0; } _rollOutChain = new List <DisplayObject>(); _rollOverChain = new List <DisplayObject>(); onStageResized = new EventListener(this, "onStageResized"); onTouchMove = new EventListener(this, "onTouchMove"); onCopy = new EventListener(this, "onCopy"); onPaste = new EventListener(this, "onPaste"); StageEngine engine = GameObject.FindObjectOfType <StageEngine>(); if (engine != null) { this.gameObject = engine.gameObject; } else { int layer = LayerMask.NameToLayer(StageCamera.LayerName); this.gameObject = new GameObject("Stage"); this.gameObject.hideFlags = HideFlags.None; this.gameObject.layer = layer; this.gameObject.AddComponent <StageEngine>(); this.gameObject.AddComponent <UIContentScaler>(); } this.cachedTransform = gameObject.transform; this.cachedTransform.localScale = new Vector3(StageCamera.UnitsPerPixel, StageCamera.UnitsPerPixel, StageCamera.UnitsPerPixel); this.gameObject.SetActive(true); UnityEngine.Object.DontDestroyOnLoad(this.gameObject); EnableSound(); inputCaret = new InputCaret(); highlighter = new Highlighter(); Timers.inst.Add(5, 0, RunTextureCollector); #if UNITY_WEBPLAYER || UNITY_WEBGL || UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX || UNITY_EDITOR CopyPastePatch.Apply(); #endif #if UNITY_5_4_OR_NEWER SceneManager.sceneLoaded += SceneManager_sceneLoaded; #endif }
public Stage() : base() { _inst = this; soundVolume = 1; _updateContext = new UpdateContext(); stageWidth = Screen.width; stageHeight = Screen.height; _frameGotHitTarget = -1; touchScreen = Input.touchSupported; _touches = new TouchInfo[5]; for (int i = 0; i < _touches.Length; i++) _touches[i] = new TouchInfo(); if (!touchScreen) _touches[0].touchId = 0; _rollOutChain = new List<DisplayObject>(); _rollOverChain = new List<DisplayObject>(); onStageResized = new EventListener(this, "onStageResized"); onTouchMove = new EventListener(this, "onTouchMove"); onCopy = new EventListener(this, "onCopy"); onPaste = new EventListener(this, "onPaste"); StageEngine engine = GameObject.FindObjectOfType<StageEngine>(); if (engine != null) this.gameObject = engine.gameObject; else { int layer = LayerMask.NameToLayer(StageCamera.LayerName); this.gameObject = new GameObject("Stage"); this.gameObject.hideFlags = HideFlags.None; this.gameObject.layer = layer; this.gameObject.AddComponent<StageEngine>(); this.gameObject.AddComponent<UIContentScaler>(); } this.cachedTransform = gameObject.transform; this.cachedTransform.localScale = new Vector3(StageCamera.UnitsPerPixel, StageCamera.UnitsPerPixel, StageCamera.UnitsPerPixel); this.gameObject.SetActive(true); UnityEngine.Object.DontDestroyOnLoad(this.gameObject); EnableSound(); inputCaret = new InputCaret(); highlighter = new Highlighter(); Timers.inst.Add(5, 0, RunTextureCollector); #if UNITY_WEBPLAYER || UNITY_WEBGL || UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX || UNITY_EDITOR CopyPastePatch.Apply(); #endif }
public Stage(int layer, int cameraDepth) : base() { inst = this; defaultLayer = layer; soundVolume = 1; _updateContext = new UpdateContext(); stageWidth = Screen.width; stageHeight = Screen.height; gameObject.name = "Stage"; gameObject.hideFlags = HideFlags.None; gameObject.SetActive(true); _engine = gameObject.AddComponent <StageEngine>(); Object.DontDestroyOnLoad(gameObject); _cameraObject = new GameObject("Camera"); _cameraObject.hideFlags = HideFlags.None; _cameraObject.layer = defaultLayer; Object.DontDestroyOnLoad(_cameraObject); camera = _cameraObject.AddComponent <Camera>(); camera.nearClipPlane = -8; camera.farClipPlane = 1; camera.depth = cameraDepth; camera.cullingMask = 1 << defaultLayer; camera.clearFlags = CameraClearFlags.Depth; camera.orthographic = true; camera.orthographicSize = 1; camera.transform.parent = cachedTransform; _halfPixelOffset = (Application.platform == RuntimePlatform.WindowsPlayer || Application.platform == RuntimePlatform.XBOX360 || Application.platform == RuntimePlatform.WindowsWebPlayer || Application.platform == RuntimePlatform.WindowsEditor); // Only DirectX 9 needs the half-pixel offset if (_halfPixelOffset) { _halfPixelOffset = (SystemInfo.graphicsShaderLevel < 40); } if (Application.platform == RuntimePlatform.IPhonePlayer || Application.platform == RuntimePlatform.Android || Application.platform == RuntimePlatform.WP8Player) { touchScreen = true; } AdjustCamera(); EnableSound(); inputCaret = new InputCaret(); highlighter = new Highlighter(); _touches = new TouchInfo[5]; for (int i = 0; i < _touches.Length; i++) { _touches[i] = new TouchInfo(); } if (!touchScreen) { _touches[0].touchId = 0; } _rollOutChain = new List <DisplayObject>(); _rollOverChain = new List <DisplayObject>(); onStageResized = new EventListener(this, "onStageResized"); onMouseMove = new EventListener(this, "onMouseMove"); onPostUpdate = new EventListener(this, "onPostUpdate"); }