AddChildAt() public method

Adds a child to the component at a certain index.
public AddChildAt ( GObject child, int index ) : GObject
child GObject A child object
index int Index
return GObject
 static int AddChildAt(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         FairyGUI.GComponent obj  = (FairyGUI.GComponent)ToLua.CheckObject(L, 1, typeof(FairyGUI.GComponent));
         FairyGUI.GObject    arg0 = (FairyGUI.GObject)ToLua.CheckObject(L, 2, typeof(FairyGUI.GObject));
         int arg1           = (int)LuaDLL.luaL_checknumber(L, 3);
         FairyGUI.GObject o = obj.AddChildAt(arg0, arg1);
         ToLua.PushObject(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Esempio n. 2
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 static public int AddChildAt(IntPtr l)
 {
     try {
         FairyGUI.GComponent self = (FairyGUI.GComponent)checkSelf(l);
         FairyGUI.GObject    a1;
         checkType(l, 2, out a1);
         System.Int32 a2;
         checkType(l, 3, out a2);
         var ret = self.AddChildAt(a1, a2);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }