public WorldToLocal ( |
||
worldPoint | ||
direction | ||
return |
static public int WorldToLocal(IntPtr l) { try { FairyGUI.DisplayObject self = (FairyGUI.DisplayObject)checkSelf(l); UnityEngine.Vector3 a1; checkType(l, 2, out a1); UnityEngine.Vector3 a2; checkType(l, 3, out a2); var ret = self.WorldToLocal(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }