private static extern void _ActivateGameOverlayToStore(IntPtr self, AppId nAppID, OverlayToStoreFlag eFlag);
Esempio n. 2
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 private static extern bool _GetUGCDetails(IntPtr self, UGCHandle_t hContent, ref AppId pnAppID, [In, Out] ref char[]  ppchName, ref int pnFileSizeInBytes, ref SteamId pSteamIDOwner);
Esempio n. 3
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        internal bool GetUGCDetails(UGCHandle_t hContent, ref AppId pnAppID, [In, Out] ref char[]  ppchName, ref int pnFileSizeInBytes, ref SteamId pSteamIDOwner)
        {
            var returnValue = _GetUGCDetails(Self, hContent, ref pnAppID, ref ppchName, ref pnFileSizeInBytes, ref pSteamIDOwner);

            return(returnValue);
        }
Esempio n. 4
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 internal void GetVideoURL(AppId unVideoAppID)
 {
     _GetVideoURL(Self, unVideoAppID);
 }
 /// <summary>
 ///
 /// </summary>
 public static bool BIsAppInBlockList(AppId app) => Internal.BIsAppInBlockList(app.Value);
 private static extern int _GetAppInstallDir(IntPtr self, AppId nAppID, IntPtr pchDirectory, int cchNameMax);
        internal int GetAppBuildId(AppId nAppID)
        {
            var returnValue = _GetAppBuildId(Self, nAppID);

            return(returnValue);
        }
Esempio n. 8
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 private static extern int _AddFavoriteGame(IntPtr self, AppId nAppID, uint nIP, ushort nConnPort, ushort nQueryPort, uint unFlags, uint rTime32LastPlayedOnServer);
Esempio n. 9
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        internal int AddFavoriteGame(AppId nAppID, uint nIP, ushort nConnPort, ushort nQueryPort, uint unFlags, uint rTime32LastPlayedOnServer)
        {
            var returnValue = _AddFavoriteGame(Self, nAppID, nIP, nConnPort, nQueryPort, unFlags, rTime32LastPlayedOnServer);

            return(returnValue);
        }
Esempio n. 10
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 private static extern bool _GetFavoriteGame(IntPtr self, int iGame, ref AppId pnAppID, ref uint pnIP, ref ushort pnConnPort, ref ushort pnQueryPort, ref uint punFlags, ref uint pRTime32LastPlayedOnServer);
Esempio n. 11
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        internal bool GetFavoriteGame(int iGame, ref AppId pnAppID, ref uint pnIP, ref ushort pnConnPort, ref ushort pnQueryPort, ref uint punFlags, ref uint pRTime32LastPlayedOnServer)
        {
            var returnValue = _GetFavoriteGame(Self, iGame, ref pnAppID, ref pnIP, ref pnConnPort, ref pnQueryPort, ref punFlags, ref pRTime32LastPlayedOnServer);

            return(returnValue);
        }
Esempio n. 12
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 private static extern bool _GetOPFStringForApp(IntPtr self, AppId unVideoAppID, IntPtr pchBuffer, ref int pnBufferSize);
Esempio n. 13
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 internal void GetOPFSettings(AppId unVideoAppID)
 {
     _GetOPFSettings(Self, unVideoAppID);
 }
Esempio n. 14
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 private static extern void _GetOPFSettings(IntPtr self, AppId unVideoAppID);
Esempio n. 15
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 internal void ActivateGameOverlayToStore(AppId nAppID, OverlayToStoreFlag eFlag)
 {
     _ActivateGameOverlayToStore(Self, nAppID, eFlag);
 }
Esempio n. 16
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 private static extern bool _RemoveFavoriteGame(IntPtr self, AppId nAppID, uint nIP, ushort nConnPort, ushort nQueryPort, uint unFlags);
Esempio n. 17
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 private static extern int _GetAppName(IntPtr self, AppId nAppID, IntPtr pchName, int cchNameMax);
Esempio n. 18
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        internal bool RemoveFavoriteGame(AppId nAppID, uint nIP, ushort nConnPort, ushort nQueryPort, uint unFlags)
        {
            var returnValue = _RemoveFavoriteGame(Self, nAppID, nIP, nConnPort, nQueryPort, unFlags);

            return(returnValue);
        }
Esempio n. 19
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 private static extern int _GetAppBuildId(IntPtr self, AppId nAppID);
Esempio n. 20
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 /// <summary>
 ///
 /// </summary>
 public static bool IsAppBlocked(AppId app) => Internal.BIsAppBlocked(app.Value);
Esempio n. 21
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 /// <summary>
 /// Activates the Steam Overlay to the Steam store page for the provided app.
 /// </summary>
 public static void OpenStoreOverlay(AppId id) => Internal.ActivateGameOverlayToStore(id.Value, OverlayToStoreFlag.None);
Esempio n. 22
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 private static extern void _GetVideoURL(IntPtr self, AppId unVideoAppID);