public override bool Equals(object obj)
 {
     if (base.Equals(obj))
     {
         SeriesCompensator sc = (SeriesCompensator)obj;
         return(sc.r == this.r && sc.r0 == this.r0 && sc.x == this.x && sc.x0 == this.x0);
     }
     else
     {
         return(false);
     }
 }
Esempio n. 2
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 public override bool Equals(object obj)
 {
     if (base.Equals(obj))
     {
         SeriesCompensator s = (SeriesCompensator)obj;
         return(s.R == this.R && s.R0 == this.R0 && s.X == this.X && s.X0 == this.X0);
     }
     else
     {
         return(false);
     }
 }
 public override bool Equals(object obj)
 {
     if (base.Equals(obj))
     {
         SeriesCompensator x = (SeriesCompensator)obj;
         return((x.r == this.r) && (x.r0 == this.r0) && (x.x == this.x) && (x.x0 == this.x0));
     }
     else
     {
         return(false);
     }
 }