Represents an appearance for a model.
Esempio n. 1
0
 /// <summary>
 /// Remove an accessory from this avatar.
 /// </summary>
 /// <param name="apr">The Appearance of the accessory to remove.</param>
 public void RemoveAccessory(Appearance apr)
 {
     if (apr == null)
     {
         return;
     }
     if (Accessories.ContainsKey(apr))
     {
         RemoveAppearance(Accessories[apr], true);
         Accessories.Remove(apr);
     }
 }
Esempio n. 2
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        /// <summary>
        /// Adds an accessory to this avatar.
        /// </summary>
        /// <param name="apr">The Appearance instance of the accessory.</param>
        public void AddAccessory(Appearance apr)
        {
            if (Accessories.Count > 0)
            {
                if (Accessories.ContainsKey(apr))
                {
                    return;
                }

                var add = AddAppearance(apr, null);
                Accessories.Add(apr, add);
            }
        }
Esempio n. 3
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        /// <summary>
        /// Adds an Appearance instance to this avatar.
        /// </summary>
        /// <param name="appearance">The Appearance instance to add.</param>
        /// <returns>An AvatarAppearanceInstance instance.</returns>
        protected AvatarAppearanceInstance AddAppearance(Appearance appearance, string texOverride)
        {
            var result = new AvatarAppearanceInstance();

            result.Original = appearance;
            result.Bindings = new List <AvatarBindingInstance>();

            int i            = 0;
            int replaced     = 0;
            var realBindings = appearance.Bindings.Select(bindingReference =>
                                                          bindingReference.RealBinding ?? FSO.Content.Content.Get().AvatarBindings?.Get(bindingReference.TypeID, bindingReference.FileID)).ToList();

            if (Content.Content.Get().TS1)
            {
                foreach (var binding in realBindings)
                {
                    if (binding == null)
                    {
                        continue;
                    }
                    var mesh = Content.Content.Get().AvatarMeshes.Get(binding.MeshName);
                    if (texOverride != null &&
                        mesh.TextureName.ToLowerInvariant() == texOverride.ToLowerInvariant()
                        .Replace("lgt", "")
                        .Replace("med", "")
                        .Replace("drk", "") ||
                        mesh.TextureName.ToLowerInvariant() == "x")
                    {
                        replaced = i;
                    }
                    i++;
                }

                if (texOverride != null)
                {
                    realBindings[replaced]             = realBindings[replaced].TS1Copy();
                    realBindings[replaced].TextureName = texOverride;
                }
            }

            foreach (var binding in realBindings)
            {
                if (binding == null)
                {
                    continue;
                }
                result.Bindings.Add(AddBinding(binding));
            }

            return(result);
        }
Esempio n. 4
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        /// <summary>
        /// Adds an Appearance instance to this avatar.
        /// </summary>
        /// <param name="appearance">The Appearance instance to add.</param>
        /// <returns>An AvatarAppearanceInstance instance.</returns>
        protected AvatarAppearanceInstance AddAppearance(Appearance appearance)
        {
            var result = new AvatarAppearanceInstance();

            result.Bindings = new List <AvatarBindingInstance>();

            foreach (var bindingReference in appearance.Bindings)
            {
                var binding = FSO.Content.Content.Get().AvatarBindings.Get(bindingReference.TypeID, bindingReference.FileID);
                if (binding == null)
                {
                    continue;
                }
                result.Bindings.Add(AddBinding(binding));
            }

            return(result);
        }
Esempio n. 5
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        /// <summary>
        /// Adds an Appearance instance to this avatar.
        /// </summary>
        /// <param name="appearance">The Appearance instance to add.</param>
        /// <returns>An AvatarAppearanceInstance instance.</returns>
        protected AvatarAppearanceInstance AddAppearance(Appearance appearance, string texOverride)
        {
            var result = new AvatarAppearanceInstance();

            result.Bindings = new List <AvatarBindingInstance>();

            foreach (var bindingReference in appearance.Bindings)
            {
                var binding = bindingReference.RealBinding ?? FSO.Content.Content.Get().AvatarBindings.Get(bindingReference.TypeID, bindingReference.FileID);
                if (binding == null)
                {
                    continue;
                }
                if (texOverride != null)
                {
                    binding             = binding.TS1Copy();
                    binding.TextureName = texOverride;
                }
                result.Bindings.Add(AddBinding(binding));
            }

            return(result);
        }
Esempio n. 6
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 public BCF(Stream stream, bool cmx)
 {
     using (var io = (cmx) ? new BCFReadString(stream, true) : (BCFReadProxy)IoBuffer.FromStream(stream, ByteOrder.LITTLE_ENDIAN))
     {
         Skeletons = new Skeleton[io.ReadInt32()];
         for (int i = 0; i < Skeletons.Length; i++)
         {
             Skeletons[i] = new Skeleton();
             Skeletons[i].Read(io, true);
         }
         Appearances = new Appearance[io.ReadInt32()];
         for (int i = 0; i < Appearances.Length; i++)
         {
             Appearances[i] = new Appearance();
             Appearances[i].ReadBCF(io);
         }
         Animations = new Animation[io.ReadInt32()];
         for (int i = 0; i < Animations.Length; i++)
         {
             Animations[i] = new Animation();
             Animations[i].Read(io, true);
         }
     }
 }
Esempio n. 7
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 public BCF(Stream stream)
 {
     using (var io = IoBuffer.FromStream(stream, ByteOrder.LITTLE_ENDIAN))
     {
         Skeletons = new Skeleton[io.ReadInt32()];
         for (int i = 0; i < Skeletons.Length; i++)
         {
             Skeletons[i] = new Skeleton();
             Skeletons[i].Read(stream, true);
         }
         Appearances = new Appearance[io.ReadInt32()];
         for (int i = 0; i < Appearances.Length; i++)
         {
             Appearances[i] = new Appearance();
             Appearances[i].ReadBCF(stream);
         }
         Animations = new Animation[io.ReadInt32()];
         for (int i = 0; i < Animations.Length; i++)
         {
             Animations[i] = new Animation();
             Animations[i].Read(stream, true);
         }
     }
 }
Esempio n. 8
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        /// <summary>
        /// Adds an Appearance instance to this avatar.
        /// </summary>
        /// <param name="appearance">The Appearance instance to add.</param>
        /// <returns>An AvatarAppearanceInstance instance.</returns>
        protected AvatarAppearanceInstance AddAppearance(Appearance appearance)
        {
            var result = new AvatarAppearanceInstance();
            result.Bindings = new List<AvatarBindingInstance>();

            foreach (var bindingReference in appearance.Bindings)
            {
                var binding = FSO.Content.Content.Get().AvatarBindings.Get(bindingReference.TypeID, bindingReference.FileID);
                if (binding == null) { continue; }
                result.Bindings.Add(AddBinding(binding));
            }

            return result;
        }
Esempio n. 9
0
 /// <summary>
 /// Remove an accessory from this avatar.
 /// </summary>
 /// <param name="apr">The Appearance of the accessory to remove.</param>
 public void RemoveAccessory(Appearance apr)
 {
     if (Accessories.ContainsKey(apr))
     {
         RemoveAppearance(Accessories[apr], true);
         Accessories.Remove(apr);
     }
 }
Esempio n. 10
0
        /// <summary>
        /// Adds an accessory to this avatar.
        /// </summary>
        /// <param name="apr">The Appearance instance of the accessory.</param>
        public void AddAccessory(Appearance apr)
        {
            if (Accessories.ContainsKey(apr))
            {
                return;
            }

            var add = AddAppearance(apr);
            Accessories.Add(apr, add);
        }
Esempio n. 11
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        /// <summary>
        /// Reloads the hand meshes.
        /// </summary>
        private void ReloadHandgroup()
        {
            if (m_LeftHandInstance != null)
            {
                base.RemoveAppearance(m_LeftHandInstance, true);
            }
            if (m_RightHandInstance != null)
            {
                base.RemoveAppearance(m_RightHandInstance, true);
            }

            if (m_Handgroup != null)
            {
                var HandgroupID = m_Handgroup.GetHandgroup();
                if (HandgroupID.FileID == 0)
                {
                    HandgroupID.FileID = (int)(158913789970 >> 32);
                }
                var Handgroup = FSO.Content.Content.Get().AvatarHandgroups.Get(HandgroupID.TypeID, HandgroupID.FileID);

                FSO.Common.Content.ContentID LeftID  = null;
                FSO.Common.Content.ContentID RightID = null;

                FSO.Vitaboy.HandSet HSet = null;

                switch (m_Appearance)
                {
                case AppearanceType.Light:
                    HSet = Handgroup.LightSkin;
                    break;

                case AppearanceType.Medium:
                    HSet = Handgroup.MediumSkin;
                    break;

                case AppearanceType.Dark:
                    HSet = Handgroup.DarkSkin;
                    break;
                }

                switch (m_LeftHandGesture)
                {
                case SimHandGesture.Idle:
                    LeftID = HSet.LeftHand.Idle.ID;
                    break;

                case SimHandGesture.Fist:
                    LeftID = HSet.LeftHand.Fist.ID;
                    break;

                case SimHandGesture.Pointing:
                    LeftID = HSet.LeftHand.Pointing.ID;
                    break;
                }

                switch (m_RightHandGesture)
                {
                case SimHandGesture.Idle:
                    RightID = HSet.RightHand.Idle.ID;
                    break;

                case SimHandGesture.Fist:
                    RightID = HSet.RightHand.Fist.ID;
                    break;

                case SimHandGesture.Pointing:
                    RightID = HSet.RightHand.Pointing.ID;
                    break;
                }

                Appearance LeftApr  = FSO.Content.Content.Get().AvatarAppearances.Get(LeftID);
                Appearance RightApr = FSO.Content.Content.Get().AvatarAppearances.Get(RightID);

                if (LeftApr != null)
                {
                    m_LeftHandInstance = base.AddAppearance(LeftApr);
                }
                if (RightApr != null)
                {
                    m_RightHandInstance = base.AddAppearance(RightApr);
                }
            }
        }