Esempio n. 1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            TextureManager.setDebug(true);

            spriteBatch = new SpriteBatch(GraphicsDevice);
            TextureManager.loadAllImages(Content);
            GlobalCamera = new LCamera(graphics.GraphicsDevice, spriteBatch, Settings.TargetRectangle, Settings.GP_P);
            Camera.setupCamera(Settings.GP_P);
            Camera.setupGenericTexture(GraphicsDevice);
            SafeImage.SetPlaceholder(new Image("phld"));
            ControllerDisplayHelper.Load();
            TemporaryPlayer.LOAD();
            Screen.Load(Content);
            Settings.Load();
            ScreenManager = new GameScreenManager();
            Screens.MinigameScreen.Load(Content);

            //Settings.DEBUG_CONTROLLERS = true;

            //DEBUGGING:

            Settings.UPDATE_GT = new GameTime(TimeSpan.Zero, TimeSpan.Zero);

            GameManager.Setup(new Player[] { new Player("TST P", Difficulty.NON_COMP, PlayerIndex.One),
                                             new Player("CMP E", Difficulty.Easy, PlayerIndex.Two),
                                             new Player("CMP M", Difficulty.Medium, PlayerIndex.Three),
                                             new Player("CMP H", Difficulty.Hard, PlayerIndex.Four) });
            GameManager.ChangeP1(GameManager.Players[2], 0);
            ScreenManager.ChangeScreen(new Screens.MinigameScreen(
                                           Screens.MinigameScreen.AllMinigames[2], // Minigame goes here
                                           GameManager.Players));

            // END DEBUGGING
        }
Esempio n. 2
0
 public abstract void Update(GameTime time, GameScreenManager Manager);