public static bool AddAttackPlane(this Critter npc, uint priority, Critter target, bool run) { NpcPlane plane = Global.CreatePlane(); plane.Type = PlaneType.Attack; plane.Priority = (priority == 0?Priorities.Attack:priority); plane.Attack_TargId = target.Id; plane.Attack_MinHp = Global.DeadHitPoints; plane.Attack_IsGag = false; plane.Attack_GagHexX = 0; plane.Attack_GagHexY = 0; plane.Attack_LastHexX = target.HexX; plane.Attack_LastHexY = target.HexY; plane.Run = run; return(npc.AddPlane(plane)); }
public static bool AddWalkPlane(this Critter npc, uint priority, ushort hexX, ushort hexY, Direction dir, bool run, uint cut) { if (!npc.IsCanWalk) { return(false); } NpcPlane plane = Global.CreatePlane(); plane.Type = PlaneType.Walk; plane.Priority = (priority == 0?Priorities.Walk:priority); plane.Walk_HexX = hexX; plane.Walk_HexY = hexY; plane.Walk_Dir = dir; plane.Run = run; plane.Walk_Cut = cut; return(npc.AddPlane(plane)); }
public static bool AddAttackPlane(this Critter npc, uint priority, uint critId) { Critter target = Global.GetCritter(critId); if (target == null) { Global.Log("Target not found."); return(false); } NpcPlane plane = Global.CreatePlane(); plane.Type = PlaneType.Attack; plane.Priority = (priority == 0?Priorities.Attack:priority); plane.Attack_TargId = target.Id; plane.Attack_MinHp = Global.DeadHitPoints; plane.Attack_IsGag = false; plane.Attack_GagHexX = 0; plane.Attack_GagHexY = 0; plane.Attack_LastHexX = target.HexX; plane.Attack_LastHexY = target.HexY; plane.Run = false; return(npc.AddPlane(plane)); }
public virtual NpcPlane SetChild(NpcPlane child) { return new NpcPlane(NpcPlane_SetChild(thisptr, child.thisptr)); }
public virtual NpcPlane SetChild(NpcPlane child) { return(new NpcPlane(NpcPlane_SetChild(thisptr, child.thisptr))); }
public CritterEventPlaneRunArgs(Critter cr, NpcPlane plane, int reason, uint p0, uint p1, uint p2) : base(cr) { this.Plane = plane; this.Reason = reason; this.Param0 = p0; this.Param1 = p1; this.Param2 = p2; }
public CritterEventPlaneBeginEndArgs(Critter cr, NpcPlane plane, int reason, Critter some_cr, Item some_item) : base(cr) { this.Plane = plane; this.Reason = reason; this.SomeCr = some_cr; this.SomeItem = some_item; }
public virtual bool AddPlane(NpcPlane plane) { return Npc_AddPlane(thisptr, plane.ThisPtr); }