Esempio n. 1
0
 /// <summary>
 /// This function used to update turret's structure
 /// </summary>
 /// <param name="curStructure"></param>
 public void UpdateTurret(TurretStructure curStructure)
 {
     if (curStructure == null)
     {
         return;
     }
     UpdateBase(curStructure.Base);
     UpdateSwivel(curStructure.Swivel, curStructure.SwivelPrefix);
     UpdateHead(curStructure.Head, curStructure.HeadPrefix);
     UpdateMount(curStructure.Mount, curStructure.MountPrefix);
     UpdateBreeches(curStructure.WeaponBreeches, curStructure.WeaponSlotsNames, curStructure.WeaponBarrels, curStructure.WeaponBarrelSockets);
 }
Esempio n. 2
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        //Updates turret structure to another
        public void UpdateFullTurret(TurretStructure struc)
        {
            if (!Application.isPlaying)
            {
                UpdateTurret(struc);
                if (struc.NeedLOD)
                {
                    InstallLods();
                }

                if (struc.HasTurretScript)
                {
                    InstallTurretController();
                }
                else
                {
                    var tmp = GetComponent <F3DTurret>();
                    if (tmp != null)
                    {
                        tmp.destroyIt = true;
                    }
                }
            }
        }
Esempio n. 3
0
 //Changes selected turret index to new value with new turret structure
 public void ChangeTurretIndex(int index, TurretStructure struc)
 {
     turretIndex = index;
     UpdateFullTurret(struc);
 }