public static FMOD.Studio.EventInstance CreateInstance(EventRef eventRef) { return CreateInstance(eventRef.Path); }
public static void PlayOneShot(EventRef eventRef, Vector3 position = new Vector3()) { PlayOneShot(eventRef.Path, position); }
public static FMOD.Studio.EventDescription GetEventDescription(EventRef eventRef) { return GetEventDescription(eventRef.Path); }
public static FMOD.Studio.EventDescription GetEventDescription(EventRef eventRef) { return(GetEventDescription(eventRef.Path)); }
public static FMOD.Studio.EventInstance CreateInstance(EventRef eventRef) { return(CreateInstance(eventRef.Path)); }