Esempio n. 1
0
    void handleLevelSelect(FMG.LevelSelect ls)
    {
        if (ls)
        {
            Debug.Log("found levelselect");
            GameObject           objectToReplace = ls.levelButton;
            UnityEngine.UI.Image img             = objectToReplace.GetComponent <UnityEngine.UI.Image>();
            if (img)
            {
                img.sprite = buttonSprite;
                Debug.Log("found image");
            }
            UnityEngine.UI.Text text = objectToReplace.GetComponentInChildren <UnityEngine.UI.Text>();
            if (text)
            {
                text.font  = font;
                text.color = fontColor;

                Debug.Log("found text");
            }
            //PrefabUtility.ReplacePrefab(objectToReplace, objectToReplace, ReplacePrefabOptions.ConnectToPrefab);
        }
    }
Esempio n. 2
0
    public void apply(int index)
    {
        EditorApplication.SaveScene(EditorApplication.currentScene);

        EditorApplication.OpenScene(UnityEditor.EditorBuildSettings.scenes[index].path);

        GameObject[] go = EditorMisc.GetAllObjectsInScene(false);
        Debug.Log("HUH");


        for (int i = 0; i < go.Length; i++)
        {
            FMG.LevelSelect ls = go[i].GetComponent <FMG.LevelSelect>();
            if (ls)
            {
                handleLevelSelect(ls);
            }
            ButtonToggle buttonToggle = go[i].GetComponent <ButtonToggle>();
            if (buttonToggle)
            {
                buttonToggle.useButtonToggle = useToggableMenu;
            }
            FMG.LevelSelect levelsel = go[i].GetComponent <FMG.LevelSelect>();
            if (levelsel)
            {
                levelsel.useLockedButtons = useLockedLevels;
            }

            UnityEngine.UI.Text text = go[i].GetComponent <UnityEngine.UI.Text>();
            if (text)
            {
                text.font  = font;
                text.color = fontColor;
            }

            if (go[i].name.Contains("Button"))
            {
                UnityEngine.UI.Image img1 = go[i].GetComponent <UnityEngine.UI.Image>();
                if (img1)
                {
                    img1.sprite = buttonSprite;
                }
            }
            if (go[i].name.Contains("Panel"))
            {
                UnityEngine.UI.Image img1 = go[i].GetComponent <UnityEngine.UI.Image>();
                if (img1)
                {
                    img1.sprite = panelSprite;
                    img1.color  = panelColor;
                }
            }
            if (go[i].name.Equals("Background"))
            {
                UnityEngine.UI.RawImage img1 = go[i].GetComponent <UnityEngine.UI.RawImage>();
                if (img1)
                {
                    img1.color   = backgroundColor;
                    img1.texture = backgroundTexture;
                }
            }
        }

        UnityEditorInternal.InternalEditorUtility.RepaintAllViews();
        EditorApplication.SaveScene(UnityEditor.EditorBuildSettings.scenes[index].path);
    }