Esempio n. 1
0
        static double GetGCD(int spellSpeed, LevelModifiers lvlMods)
        {
            int    lvlModSUB   = lvlMods.lvlModSUB;
            int    lvlModDIV   = lvlMods.lvlModDIV;
            int    actionDelay = 2500;
            double gCDm        = Math.Floor((1000 - Math.Floor((double)(130 * (spellSpeed - lvlModSUB) / lvlModDIV))) * actionDelay / 1000);
            double gCDc        = Math.Floor(gCDm / 10);

            return(gCDc / 100);
        }
Esempio n. 2
0
        static void Main(string[] args)
        {
            Console.WriteLine("Welcome to the calculator!");
            //These are unused variables that may be added later to expand the calculator for other uses

            /* int weaponDamage = 0;
             * int attackMagicPower = 0;
             * int det = 0;
             * int autoAttackDelay = 0;
             * int jobMod = 0;
             * int baseDet = 0;
             * int attackPowerDiv = 0;
             * int detDiv = 0;
             * int spellSpeed = 0; */

            Console.WriteLine("Please enter your character level:");
            int level = 80;

            try
            {
                level = Convert.ToInt32(Console.ReadLine());
            }
            catch (Exception e) {
                Console.WriteLine("Error: " + e.Message);
                Console.WriteLine("Outputting default Level 80 information.");
            }

            double lowestGCD = 3.00;
            double gCD       = 2.50;

            Console.WriteLine("GCD    Sps");
            LevelModifiers lvlMods = GetLevelModifiers(level);

            for (int i = lvlMods.lvlModSUB; i < 4500 && gCD > 1.50; i++)
            {
                gCD = GetGCD(i, lvlMods);
                if (gCD < lowestGCD)
                {
                    Console.WriteLine(String.Format("{0:0.00}", gCD) + "   " + i);
                    lowestGCD = gCD;
                }
            }
        }
Esempio n. 3
0
        static LevelModifiers GetLevelModifiers(int level)
        {
            int[] lvlModSUBTable = new int[80] {
                56, 57, 60, 62, 65, 68, 70, 73, 76, 78, 82, 85, 89, 93, 96, 100, 104, 109, 113, 116, 122, 127, 133, 138, 144, 150, 155, 162, 168, 173, 181, 188, 194, 202, 209, 215, 223, 229, 236, 244, 253, 263, 272, 283, 292, 302, 311, 322, 331, 341, 342, 344, 345, 346, 347, 349, 350, 351, 352, 354, 355, 356, 357, 358, 359, 360, 361, 362, 363, 364, 365, 366, 367, 368, 370, 372, 374, 376, 378, 380
            };
            int[] lvlModDIVTable = new int[80] {
                56, 57, 60, 62, 65, 68, 70, 73, 76, 78, 82, 85, 89, 93, 96, 100, 104, 109, 113, 116, 122, 127, 133, 138, 144, 150, 155, 162, 168, 173, 181, 188, 194, 202, 209, 215, 223, 229, 236, 244, 253, 263, 272, 283, 292, 302, 311, 322, 331, 341, 393, 444, 496, 548, 600, 651, 703, 755, 806, 858, 941, 1032, 1133, 1243, 1364, 1497, 1643, 1802, 1978, 2170, 2263, 2360, 2461, 2566, 2676, 2790, 2910, 3034, 3164, 3300
            };
            LevelModifiers result = new LevelModifiers();

            if (level > 0 && level < 81)
            {
                result.lvlModSUB = lvlModSUBTable[level - 1];
                result.lvlModDIV = lvlModDIVTable[level - 1];
                return(result);
            }
            else
            {
                result.lvlModSUB = 380;  //Level 80 value
                result.lvlModDIV = 3300; //Level 80 value
                return(result);
            };
        }