Esempio n. 1
0
        public static void WriteMapModels(ARealmReversed realm, TerritoryType teriType)
        {
            Territory territory = Plot.StringToWard(teriType.Name);

            string inpath = FFXIVHSPaths.GetTerritoryJson(territory);

            if (!File.Exists(inpath))
            {
                throw new FileNotFoundException();
            }

            string outpath = FFXIVHSPaths.GetTerritoryObjectsDirectory(territory);

            string json = File.ReadAllText(inpath);

            Map map = JsonConvert.DeserializeObject <Map>(json);

            foreach (MapModel model in map.models.Values)
            {
                if (realm.Packs.TryGetFile(model.modelPath, out SaintCoinach.IO.File f))
                {
                    ObjectFileWriter.WriteObjectFile(outpath, (ModelFile)f);
                }
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Occurs first in the ward data output flow and populates plots with the sizes of
        /// the appropriate plots from the sheet HousingLandSet.
        /// </summary>
        private static void ReadLandSetSheet(ARealmReversed realm, ref List <Plot> plots)
        {
            IXivSheet <XivRow> landSet = realm.GameData.GetSheet("HousingLandSet");

            foreach (XivRow row in landSet)
            {
                Territory thisTerritory = (Territory)row.Key;

                for (int i = 0; i < 60; i++)
                {
                    //Get this plot's size
                    Size size = (Size)(byte)row[i];
                    Plot p    = new Plot(thisTerritory, i > 29, (byte)(i % 30 + 1), size);
                    plots.Add(p);
                }
            }
        }
Esempio n. 3
0
        public static void WriteMap(ARealmReversed realm, TerritoryType teriType)
        {
            Territory territory = Plot.StringToWard(teriType.Name);

            string outpath = FFXIVHSPaths.GetTerritoryJson(territory);

            if (File.Exists(outpath))
            {
                WriteMapModels(realm, teriType);
                return;
            }

            Map map = ReadTerritory(teriType);

            string json = JsonConvert.SerializeObject(map, Formatting.Indented);

            File.WriteAllText(outpath, json);
        }