Esempio n. 1
0
        public EventUnit(IList <byte> bytes, EventUnit defaults, PatcherLib.Datatypes.Context context)
        {
            List <Item> eventItems = Item.GetEventItems(context);

            Ability[] eventAbilities = AllAbilities.GetEventAbilities(context);

            SpriteSet = SpriteSet.GetSpriteSets(context)[bytes[0]];
            Default   = defaults;
            PatcherLib.Utilities.Utilities.CopyByteToBooleans(bytes[1], ref Male, ref Female, ref Monster, ref JoinAfterEvent, ref LoadFormation, ref ZodiacMonster, ref Blank2, ref SaveFormation);
            SpecialName          = SpecialName.GetSpecialNames(context)[bytes[2]];
            Level                = bytes[3];
            Month                = (Month)bytes[4];
            Day                  = bytes[5];
            Bravery              = bytes[6];
            Faith                = bytes[7];
            PrerequisiteJob      = (PreRequisiteJob)bytes[8];
            PrerequisiteJobLevel = bytes[9];
            Job                  = AllJobs.GetDummyJobs(context)[bytes[10]];
            SecondaryAction      = SkillSet.GetEventSkillSets(context)[bytes[11]];
            Reaction             = eventAbilities[PatcherLib.Utilities.Utilities.BytesToUShort(bytes[12], bytes[13])];
            Support              = eventAbilities[PatcherLib.Utilities.Utilities.BytesToUShort(bytes[14], bytes[15])];
            Movement             = eventAbilities[PatcherLib.Utilities.Utilities.BytesToUShort(bytes[16], bytes[17])];
            Head                 = eventItems[bytes[18]];
            Body                 = eventItems[bytes[19]];
            Accessory            = eventItems[bytes[20]];
            RightHand            = eventItems[bytes[21]];
            LeftHand             = eventItems[bytes[22]];
            Palette              = bytes[23];
            bool dummy = false;

            PatcherLib.Utilities.Utilities.CopyByteToBooleans(bytes[24], ref AlwaysPresent, ref RandomlyPresent, ref dummy, ref dummy, ref Control, ref Immortal, ref Blank6, ref Blank7);
            TeamColor       = (TeamColor)((bytes[24] & 0x30) >> 4);
            X               = bytes[25];
            Y               = bytes[26];
            FacingDirection = (Facing)(bytes[27] & 0x7F);
            UpperLevel      = (bytes[27] & 0x80) == 0x80;
            Experience      = bytes[28];
            SkillSet        = SkillSet.GetEventSkillSets(context)[bytes[29]];
            WarTrophy       = eventItems[bytes[30]];
            BonusMoney      = bytes[31];
            UnitID          = bytes[32];
            TargetX         = bytes[33];
            TargetY         = bytes[34];

            //Unknown8 = bytes[35];
            PatcherLib.Utilities.Utilities.CopyByteToBooleans(bytes[35], ref Blank8, ref FocusUnit, ref StayNearXY, ref Aggressive, ref Defensive, ref Blank9, ref Blank10, ref Blank11);

            Target    = bytes[36];
            Unknown10 = bytes[37];

            //Unknown11 = bytes[38];
            PatcherLib.Utilities.Utilities.CopyByteToBooleans(bytes[38], ref Blank12, ref Blank13, ref Blank14, ref Blank15, ref Blank16, ref SaveCT, ref Blank17, ref Blank18);

            Unknown12 = bytes[39];
        }
Esempio n. 2
0
        static SpecialName()
        {
            IList <string> pspStrings = PSPResources.Lists.SpecialNames;
            IList <string> psxStrings = PSXResources.Lists.SpecialNames;

            for (int i = 0; i < 256; i++)
            {
                pspNames[i] = new SpecialName((byte)i, pspStrings[i]);
                psxNames[i] = new SpecialName((byte)i, psxStrings[i]);
            }
        }
Esempio n. 3
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        static SpecialName()
        {
            IList<string> pspStrings = PSPResources.Lists.SpecialNames;
            IList<string> psxStrings = PSXResources.Lists.SpecialNames;

            for( int i = 0; i < 256; i++ )
            {
                pspNames[i] = new SpecialName( (byte)i, pspStrings[i] );
                psxNames[i] = new SpecialName( (byte)i, psxStrings[i] );
            }
        }
Esempio n. 4
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        public byte[] ToByteArray()
        {
            List <byte> result = new List <byte>(40);

            result.Add(SpriteSet.ToByte());
            result.Add(PatcherLib.Utilities.Utilities.ByteFromBooleans(Male, Female, Monster, JoinAfterEvent, LoadFormation, ZodiacMonster, Blank2, SaveFormation));
            result.Add(SpecialName.ToByte());
            result.Add(Level);
            result.Add((byte)Month);
            result.Add(Day);
            result.Add(Bravery);
            result.Add(Faith);
            result.Add((byte)PrerequisiteJob);
            result.Add(PrerequisiteJobLevel);
            result.Add(Job.Value);
            result.Add(SecondaryAction.Value);
            result.AddRange(Reaction.Offset.ToBytes());
            result.AddRange(Support.Offset.ToBytes());
            result.AddRange(Movement.Offset.ToBytes());
            result.Add((byte)(Head.Offset & 0xFF));
            result.Add((byte)(Body.Offset & 0xFF));
            result.Add((byte)(Accessory.Offset & 0xFF));
            result.Add((byte)(RightHand.Offset & 0xFF));
            result.Add((byte)(LeftHand.Offset & 0xFF));
            result.Add(Palette);
            result.Add(PatcherLib.Utilities.Utilities.ByteFromBooleans(AlwaysPresent, RandomlyPresent, (((int)TeamColor) & 0x02) == 2, (((int)TeamColor) & 0x01) == 1, Control, Immortal, Blank6, Blank7));
            result.Add(X);
            result.Add(Y);
            result.Add((byte)(((byte)FacingDirection & 0x7F) | (UpperLevel ? 0x80 : 0x00)));
            result.Add(Experience);
            result.Add(SkillSet.Value);
            result.Add((byte)(WarTrophy.Offset & 0xFF));
            result.Add(BonusMoney);
            result.Add(UnitID);
            result.Add(TargetX);
            result.Add(TargetY);

            //result.Add( Unknown8 );
            result.Add(PatcherLib.Utilities.Utilities.ByteFromBooleans(Blank8, FocusUnit, StayNearXY, Aggressive, Defensive, Blank9, Blank10, Blank11));

            result.Add(Target);
            result.Add(Unknown10);

            //result.Add( Unknown11 );
            result.Add(PatcherLib.Utilities.Utilities.ByteFromBooleans(Blank12, Blank13, Blank14, Blank15, Blank16, SaveCT, Blank17, Blank18));

            result.Add(Unknown12);

            return(result.ToArray());
        }
Esempio n. 5
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 static SpecialName()
 {
     string[] pspStrings = PatcherLib.Utilities.Utilities.GetStringsFromNumberedXmlNodes(
         PSPResources.SpecialNames,
         "/SpecialNames/SpecialName[@byte='{0:X2}']/@name",
         256);
     string[] psxStrings = PatcherLib.Utilities.Utilities.GetStringsFromNumberedXmlNodes(
         PSXResources.SpecialNames,
         "/SpecialNames/SpecialName[@byte='{0:X2}']/@name",
         256);
     for (int i = 0; i < 256; i++)
     {
         pspNames[i] = new SpecialName((byte)i, pspStrings[i]);
         psxNames[i] = new SpecialName((byte)i, psxStrings[i]);
     }
 }
Esempio n. 6
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 static SpecialName()
 {
     string[] pspStrings = PatcherLib.Utilities.Utilities.GetStringsFromNumberedXmlNodes(
         PSPResources.SpecialNames,
         "/SpecialNames/SpecialName[@byte='{0:X2}']/@name",
         256 );
     string[] psxStrings = PatcherLib.Utilities.Utilities.GetStringsFromNumberedXmlNodes(
         PSXResources.SpecialNames,
         "/SpecialNames/SpecialName[@byte='{0:X2}']/@name",
         256 );
     for( int i = 0; i < 256; i++ )
     {
         pspNames[i] = new SpecialName( (byte)i, pspStrings[i] );
         psxNames[i] = new SpecialName( (byte)i, psxStrings[i] );
     }
 }