Esempio n. 1
0
        public IList <byte> ToByteArray()
        {
            List <byte> result = new List <byte>(23);

            result.Add((byte)Type);
            result.Add((byte)BraveFaith);
            result.Add(idBytes[0]);
            result.Add(idBytes[1]);
            result.Add(PriceIndex1);
            result.Add(PriceIndex2);
            result.Add(MinDays);
            result.Add(MaxDays);
            result.Add(idBytes[2]);
            result.Add((byte)BaseSmallReward);
            result.Add((byte)(internalReward == Reward.Nothing ? Reward.Gil : internalReward));
            result.Add((byte)(EligibleForBonusCash ? 0x01 : 0x00));
            result.Add((byte)BaseLargeReward);
            result.Add(idBytes[3]);
            result.Add(idBytes[4]);
            result.Add(Unknown0x0F);
            result.Add((byte)Town);
            result.Add((byte)PrereqType);
            result.Add(idBytes[5]);
            result.Add(dontCareByte);
            result.Add((byte)RandomSuccessClass);
            result.Add(WhenUnlocked.ToByte());
            result.Add(PrereqByte);

            return(result.AsReadOnly());
        }
Esempio n. 2
0
        protected List <byte> ToByteArray()
        {
            List <byte> result = new List <byte>(12);

            result.Add(Palette);
            result.Add(Graphic);
            result.Add(EnemyLevel);
            result.Add(PatcherLib.Utilities.Utilities.ByteFromBooleans(weapon, shield, head, body, accessory, blank1, rare, blank2));
            result.Add(SecondTableId);
            result.Add((byte)ItemType);
            result.Add(Unknown1);
            result.Add(SIA);
            result.AddRange(Price.ToBytes());
            result.Add(ShopAvailability.ToByte());
            result.Add(Unknown2);
            return(result);
        }