/// <summary>
        /// This will return an aligned faceframe from the orignal by using DistanceSigniture method
        /// </summary>
        /// <returns></returns>
        public getDsitanceToNoseTipInOneFrame ExtractToFaceFrameSignature()
        {
            getDsitanceToNoseTipInOneFrame dc = new getDsitanceToNoseTipInOneFrame();

            foreach (int m in Enum.GetValues(typeof(FeaturePoints)))
            {
                dc.Distances.Add(EuclideanDistance(Frame[m], Frame[18]));
            }
            return(dc);
        }
        /// <summary>
        /// Method to extract the total distance move for points to the nose tip in a footage
        /// </summary>
        public getDsitanceToNoseTipInOneFrame averageDistance()
        {
            List <getDsitanceToNoseTipInOneFrame> oneFootage = new List <getDsitanceToNoseTipInOneFrame>();

            oneFootage.Add(new getDsitanceToNoseTipInOneFrame()); //add new footage in all
            for (int i = 0; i < DepthFootage.Count; i++)          //number of frames
            {
                oneFootage.Add(DepthFootage[i].ExtractToFaceFrameSignature());
            }
            getDsitanceToNoseTipInOneFrame temp = new getDsitanceToNoseTipInOneFrame();
            double res = 0;

            for (int i = 0; i < 28; i++)
            {
                for (int k = 1; k < oneFootage.Count - 1; k++)
                {
                    res  = Math.Abs(oneFootage[k + 1].Distances[i] - oneFootage[k].Distances[i]);
                    res += res;
                }
                temp.Distances.Add(res * 1000);
            }
            return(temp);
        }