Esempio n. 1
0
        public void IllegalMove()
        {
            // Create a game logic instance with a set [known] playing board layout.
            LandminesLogic landminesLogic = new LandminesLogic(createASetPlayingBoard());

            // Try to move off the playing board.
            MoveResult moveResult = landminesLogic.MovePlayer(Move.L);

            Assert.AreEqual(Resource.IllegalMove, moveResult.Message);
        }
Esempio n. 2
0
        public void LooseASetGame()
        {
            // Create a game logic instance with a set [known] playing board layout.
            LandminesLogic landminesLogic = new LandminesLogic(createASetPlayingBoard());

            // Loose a game.
            landminesLogic.MovePlayer(Move.R);
            landminesLogic.MovePlayer(Move.U);
            landminesLogic.MovePlayer(Move.L);
            landminesLogic.MovePlayer(Move.U);
            landminesLogic.MovePlayer(Move.U);
            MoveResult moveResult = landminesLogic.MovePlayer(Move.U);

            Assert.AreEqual(Resource.YouLose, moveResult.Message);
        }
Esempio n. 3
0
        static void Main(string[] args)
        {
            // Instantiate the landmines logic to play a game.
            LandminesLogic landminesLogic = new LandminesLogic();

            bool gameOver = false;

            // Display start message to the user.
            Console.WriteLine(Resource.Welcome);
            Console.WriteLine();

            do
            {
                // Display move message to the user.
                Console.Write(Resource.Move);

                // Get the move from the player.
                string moveStr = Console.ReadLine();

                Move move;

                // Convert the input into a move instruction.
                if (Enum.TryParse<Move>(moveStr, true, out move))
                {
                    // Move the player.
                    MoveResult moveResult = landminesLogic.MovePlayer(move);

                    // Display message to the user.
                    Console.WriteLine(moveResult.Message);
                    Console.WriteLine();

                    // Is the game over?
                    gameOver = moveResult.GameOver;
                }
                else
                {
                    Console.WriteLine(Resource.InvalidInput);
                }
            }
            while (!gameOver);

            // Stop console from automatically closing.
            Console.ReadLine();
        }