public void SetSpline(Spline spline) { Binding.FCE_SplineController_SetSpline(this.m_controllerPtr, spline.Pointer); }
protected void SetSpline(Spline spline) { this.m_spline = spline; this.m_splineController.SetSpline(this.m_spline); if (this.m_spline.IsValid) { this.m_spline.UpdateSplineHeight(); } this.m_paramEditTool.Enabled = this.m_spline.IsValid; }
public void Deactivate() { MainForm.Instance.CursorPhysics = true; this.m_splineController.Dispose(); this.m_spline = Spline.Null; }