Esempio n. 1
0
 public bool OverWriteFile(File FileToOverwrite, string FilePath, ref int Progress, ref int BlocksToWrite)
 {
     FATX_Browser.FATX.IOReader br = null;
     //Do a try...
     try
     {
         //Create our new fatstuff to get our free blocks
         FATStuff fs = new FATStuff(FileToOverwrite);
         //Get our blocks needed
         int BlocksNeeded = (int)(m.UpToNearestCluster(new System.IO.FileInfo(FilePath).Length, FileToOverwrite.PartInfo.ClusterSize) / FileToOverwrite.PartInfo.ClusterSize);
         //Create our block array for the blocks we do have
         uint[] BlocksWeHave = FileToOverwrite.BlocksOccupied;
         //If we have more blocks than we need already...
         if ((int)FileToOverwrite.BlocksOccupied.Length > BlocksNeeded)
         {
             //Get our blocks that we're going to clear...
             List<uint> BlocksList = FileToOverwrite.BlocksOccupied.ToList<uint>();
             //Remove the blocks we need from the list of blocks to overwrite
             BlocksList.RemoveRange(0x0, (int)((int)FileToOverwrite.BlocksOccupied.Length - BlocksNeeded));
             //Finalize
             uint[] BlocksToFree = BlocksList.ToArray();
             //Clears the blocks.
             ClearFATChain(BlocksToFree, FileToOverwrite);
             //Make the final block in the series the ending block by writing 0xFFFF to it
             uint EndBlock = FileToOverwrite.BlocksOccupied[(FileToOverwrite.BlocksOccupied.Length - 1) - BlocksNeeded];
             if (FileToOverwrite.PartInfo.EntrySize == Info.PartitionBit.FATX16)
             {
                 WriteBlock(EndBlock, new byte[] { 0xFF, 0xFF }, FileToOverwrite);
             }
             else
             {
                 WriteBlock(EndBlock, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF }, FileToOverwrite);
             }
             BlocksList = FileToOverwrite.BlocksOccupied.ToList<uint>();
             BlocksList.RemoveRange(0x0, (FileToOverwrite.BlocksOccupied.Length - 1) - BlocksNeeded);
             BlocksWeHave = BlocksList.ToArray();
         }
         else if ((int)FileToOverwrite.BlocksOccupied.Length < BlocksNeeded)
         {
             //Get the number of blocks we REALLY need
             int RealBlocksNeeded = BlocksNeeded - FileToOverwrite.BlocksOccupied.Length;
             //Write out the FAT chain from that last block
             List<uint> bl = new List<uint>();
             bl.Add(FileToOverwrite.BlocksOccupied[FileToOverwrite.BlocksOccupied.Length - 1]);
             uint[] newBlocks = new FATStuff(FileToOverwrite).GetFreeBlocks(RealBlocksNeeded, bl[0], 0, false);
             bl.AddRange(newBlocks);
             //Set the BlocksWeHave
             BlocksWeHave = bl.ToArray();
         }
         //Create our binary reader to read our file
         br = new FATX_Browser.FATX.IOReader(new System.IO.FileStream(FilePath, System.IO.FileMode.Open));
         for (int i = 0; i < BlocksWeHave.Length; i++)
         {
             WriteToCluster(m.GetBlockOffset(BlocksWeHave[i], FileToOverwrite), br.ReadBytes(0x200));
         }
         br.Close();
         return true;
     }
     catch (Exception e)
     {
         try
         {
             br.Close();
         }
         catch { }
         throw e;
     }
 }
Esempio n. 2
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 public bool WriteNewFile(Folder Root, string FilePath, ref int Progress, ref int BlocksToWrite)
 {
     FATX_Browser.FATX.IOReader br = null;
     //Do a try...
     try
     {
         //Get our entry
         EntryData EData = GetNewEntryData(Root, new System.IO.FileInfo(FilePath).Name);
         //Create our entry in the folder
         CreateNewEntry(EData);
         //Create our new fatstuff to get our free blocks
         FATStuff fs = new FATStuff(Root);
         //Get our free blocks
         uint[] blocks = fs.GetFreeBlocks((int)(m.UpToNearestCluster(new System.IO.FileInfo(FilePath).Length, Root.PartInfo.ClusterSize) / Root.PartInfo.ClusterSize), EData.StartingCluster, 0, false);
         //Make a new list for the blocks...
         List<uint> COCKS = blocks.ToList<uint>();
         //Insert the beginning block at the 0 index
         COCKS.Insert(0, EData.StartingCluster);
         //Make the cocks an array
         blocks = COCKS.ToArray();
         //Write the FAT chain
         WriteFATChain(blocks, Root);
         //Create our binary reader to read our file
         br = new FATX_Browser.FATX.IOReader(new System.IO.FileStream(FilePath, System.IO.FileMode.Open));
         for (int i = 0; i < blocks.Length; i++)
         {
             WriteToCluster(m.GetBlockOffset(blocks[i], Root), br.ReadBytes(0x200));
         }
         br.Close();
         return true;
     }
     catch(Exception e)
     {
         try
         {
             br.Close();
         }
         catch { }
         throw e;
     }
 }
Esempio n. 3
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 /// <summary>
 /// Returns an array of free blocks based off of the number of blocks needed
 /// </summary>
 public uint[] GetFreeBlocks(int blocksNeeded, uint StartBlock, long end, bool SecondLoop)
 {
     int Clustersize = 0x1000;
     uint Block = StartBlock;
     if (end == 0)
     {
         end = DataOffset();
     }
     List<uint> BlockList = new List<uint>();
     Misc m = new Misc();
     for (long i = m.DownToNearest200(m.BlockToFATOffset(StartBlock, Partition)); i < end; i += Clustersize)
     {
         //Create our reader
         FATX_Browser.FATX.IOReader br = ourDrive.GetIO();
         //Set our position to i
         br.BaseStream.Position = i;
         //Read our buffer
         byte[] buffer = br.ReadBytes(Clustersize);
         br.Close();
         //Re-open our binary reader using the buffer/memory stream
         for (int j = 0; j < Clustersize; j+= (int)Partition.EntrySize, Block += (uint)Partition.EntrySize)
         {
             br = new FATX_Browser.FATX.IOReader(new System.IO.MemoryStream(buffer));
             br.BaseStream.Position = j;
             //If we've gotten all of our requested blocks...
             if (BlockList.ToArray().Length == blocksNeeded)
             {
                 //Close our reader -> break the loop
                 br.Close();
                 break;
             }
             //Read the next block entry
             byte[] reading = br.ReadBytes((int)Partition.EntrySize);
             //Close our reader - it's no longer needed
             br.Close();
             //For each byte in our reading
             for (int k = 0; k < reading.Length; k++)
             {
                 //If the byte isn't null (if the block isn't open)
                 if (reading[k] != 0x00)
                 {
                     //Break
                     break;
                 }
                 //If we've reached the end of the array, and the last byte
                 //is 0x00, then the block is free
                 if (k == reading.Length - 1 && reading[k] == 0x00)
                 {
                     //Do some maths to get the block numbah
                     long fOff = FATOffset;
                     long blockPosition = (long)i + j;
                     uint block = (uint)(blockPosition - fOff) / (uint)EntrySize;
                     BlockList.Add(block);
                 }
             }
         }
         //We're putting in one last check so that we don't loop more than we need to
         if (BlockList.ToArray().Length == blocksNeeded)
         {
             break;
         }
     }
     //If we found the required amount of free blocks - return our list
     if (BlockList.Count == blocksNeeded)
     {
         return BlockList.ToArray();
     }
     //If we didn't find the amount of blocks required, but we started from a
     //block other than the first one...
     if (BlockList.Count < blocksNeeded && SecondLoop == false)
     {
         BlockList.AddRange(GetFreeBlocks(blocksNeeded - BlockList.ToArray().Length, 1, m.DownToNearest200(m.BlockToFATOffset(StartBlock, Partition)), true));
     }
     //We didn't find the amount of free blocks required, meaning we're out of
     //disk space
     throw new Exception("Out of Xbox 360 hard disk space");
 }
Esempio n. 4
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 /// <summary>
 /// Partition ID
 /// </summary>
 public uint PartitionID()
 {
     uint rVal = 0;
     Misc m = new Misc();
     //Open our binary reader
     FATX_Browser.FATX.IOReader br = ourDrive.GetIO();
     //Seek to the data partition offset
     br.BaseStream.Position = Partition.Offset;
     //Read our buffer
     FATX_Browser.FATX.IOReader mem = new FATX_Browser.FATX.IOReader(new System.IO.MemoryStream(br.ReadBytes(0x200)));
     br.Close();
     mem.BaseStream.Position = 0x4;
     rVal = m.ReadUInt32(ref mem);
     mem.Close();
     return rVal;
 }
Esempio n. 5
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 /// <summary>
 /// Number of File Allocation Tables
 /// </summary>
 public uint FATCopies()
 {
     uint rVal = 0;
     Misc m = new Misc();
     //Open our binary reader
     FATX_Browser.FATX.IOReader br = ourDrive.GetIO();
     //Seek to the data partition offset + 0xC (where the FATCopies int is)
     br.BaseStream.Position = Partition.Offset;
     //Create our mem reader / buffer
     FATX_Browser.FATX.IOReader mem = new FATX_Browser.FATX.IOReader(new System.IO.MemoryStream(br.ReadBytes(0x200)));
     br.Close();
     mem.BaseStream.Position = 0xC;
     //Get our value (uses outside class for bigendian)
     rVal = m.ReadUInt32(ref mem);
     mem.Close();
     return rVal;
 }
Esempio n. 6
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 //For reading a single block
 private byte[] GetOccupiedBlock(uint baseBlock)
 {
     //Create our list of our
     Misc m = new Misc();
     //Create our binary reader
     FATX_Browser.FATX.IOReader br = xDrive.GetIO();
     //Read our buffer to load in to the memory stream
     long BufferOffset = m.BlockToFATOffset(baseBlock, Holder);
     BufferOffset = BufferOffset - (BufferOffset % 0x200);
     long BlockOffsetInBuffer = m.BlockToFATOffset(baseBlock, Holder) - BufferOffset;
     //Go to the buffer we're reading's offset
     br.BaseStream.Position = BufferOffset;
     //Read our buffer
     byte[] buffer = br.ReadBytes(0x200);
     br.Close();
     //Re-open our reader using the memorystream this time
     FATX_Browser.FATX.IOReader mem = new FATX_Browser.FATX.IOReader(new System.IO.MemoryStream(buffer));
     //Close our reader
     mem.BaseStream.Position = BlockOffsetInBuffer;
     byte[] rVal = mem.ReadBytes(EntrySize);
     //The following checks to see if the next block in the sequence is
     uint nextBlock;
     if (EntrySize == 4)
     {
         byte[] blockCopy = rVal;
         nextBlock = BitConverter.ToUInt32(blockCopy, 0x0);
     }
     else
     {
         byte[] blockCopy = rVal;
         nextBlock = BitConverter.ToUInt16(blockCopy, 0x0);
     }
     mem.Close();
     return rVal;
 }
Esempio n. 7
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 private bool CheckBlock(ref byte[] buffer, byte[] nextVal, long bufferOff, ref List<uint> blocks)
 {
     //Create our byte array for our reading (value will be set, but throws an error
     //if we don't set it to anything now
     byte[] reading = { 0x00 };
     //For determining if we've reached the end of our fileszzz
     bool EOOF = true;
     //Our uint for the next valu
     uint NextVal = 0;
     //Get our position in buffer
     int positionInBuff;
     object[] ReturnObject = new Object[] { EOOF, blocks };
     //If the previous value wasn't EOF
     if (!EOF(nextVal, false))
     {
         EOOF = false;
         Array.Reverse(nextVal);
         if (Holder.PartInfo.EntrySize == Info.PartitionBit.FATX16)
         {
             NextVal = BitConverter.ToUInt16(nextVal, 0x0);
         }
         else
         {
             NextVal = BitConverter.ToUInt32(nextVal, 0x0);
         }
         //Get our position in buffer (actually assigning value now)
         positionInBuff = (int)(new Misc().BlockToFATOffset(NextVal, Holder) - bufferOff);
         //Open our binary reader
         FATX_Browser.FATX.IOReader br = new FATX_Browser.FATX.IOReader(new System.IO.MemoryStream(buffer));
         //Set our position of our reader
         br.BaseStream.Position = positionInBuff;
         //Sort of silly to loop, but i'm lazy to revise code
         for (int i = positionInBuff; i < buffer.Length; i += EntrySize)
         {
             //Read our number (if possible)
             reading = br.ReadBytes(EntrySize);
             //If what we just read is the same as what we're expecting, and not EOF
             if (!EOF(reading, false))
             {
                 //Reverse our array (bitconverter reverses the array, causing it to be
                 //little endian when we convert)
                 Array.Reverse(reading);
                 //Create our bloccstyle value
                 uint blockAddVal;
                 //If we're in a uint32 partition
                 if (EntrySize == 4)
                 {
                     //Convert our shit to a uint32
                     blockAddVal = BitConverter.ToUInt32(reading, 0x0);
                 }
                     //We're in an uint16 partition
                 else
                 {
                     //Let's convert this shit to a uint16 val
                     blockAddVal = BitConverter.ToUInt16(reading, 0x0);
                 }
                 //Add it to our blocklist
                 blocks.Add(blockAddVal);
                 //Reverse the array again so that it's bigendian
                 Array.Reverse(reading);
                 //Get the next block if possible...
                 if (bufferOff == new Misc().DownToNearest200(new Misc().BlockToFATOffset(blockAddVal, Holder)))
                 {
                     EOOF = CheckBlock(ref buffer, reading, bufferOff, ref blocks);
                 }
                 return EOOF;
             }
             if (EOF(reading, false))
             {
                 EOOF = true;
                 return EOOF;
             }
         }
     }
     EOOF = true;
     return EOOF;
 }
Esempio n. 8
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 /// <summary>
 /// Returns an array of EntryData for a specified block
 /// </summary>
 /// <param name="block">The block to read from</param>
 public EntryData[] GetEntries(uint block)
 {
     FATX_Browser.FATX.IOReader br = xDrive.GetIO();
     //Get the block offset
     Misc r = new Misc();
     br.BaseStream.Position = r.GetBlockOffset(block, Holder.PartInfo);
     long position = br.BaseStream.Position;
     //Create another binary reader that will hold our 0x200 bytes to read
     //(we can not seek to something that's not a multiple of 0x200)
     long OOFFSET = br.BaseStream.Position;
     byte[] buffer = br.ReadBytes(0x200);
     //Our placeholder for the bytes in the buffer read
     int bufferRead = 0;
     List<EntryData> l = new List<EntryData>();
     for (uint i = 1; i <= 100; i++)
     {
         //If we've reached the end of the buffer
         if (bufferRead == 0x200)
         {
             OOFFSET = br.BaseStream.Position;
             //Read the next 0x200 bytes
             buffer = br.ReadBytes(0x200);
             bufferRead = 0;
         }
         //Create our stream for the reader
         FATX_Browser.FATX.IOReader mem = new FATX_Browser.FATX.IOReader(new System.IO.MemoryStream(buffer));
         mem.BaseStream.Position = bufferRead;
         //Make sure that we're not at the end of the block
         byte[] end = mem.ReadBytes(2);
         if (EOF(end, true))
         {
             break;
         }
         //We have to reset the reader back to the beginning of the block
         mem.BaseStream.Position -= 0x2;
         l.Add(GetEData(OOFFSET, mem, i, block));
         position += 0x40;
         bufferRead += 0x40;
         br.BaseStream.Position = position;
         mem.Close();
     }
     br.Close();
     return l.ToArray();
 }
Esempio n. 9
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 //For getting an array of blocks occupied
 /// <summary>
 /// Returns an array of blocks that a file/folder entry occupies
 /// </summary>
 /// <param name="baseBlock">The base block to read from the FAT chain (the root)</param>
 public uint[] GetBlocksOccupied(uint baseBlock)
 {
     //Create our list to hold the uints
     List<uint> l = new List<uint>();
     l.Add(baseBlock);
     //Create a new byte array with random input
     byte[] ourReturn = { 0xAA, 0xAA };
     //Increase the number of blocks - keep the loop going until we've
     //reached the end of the blocks (0xFFFF or equal)
     for (int i = 0; !EOF(ourReturn, false); i++)
     {
         uint CurrentBlock = l.ToArray()[i];
         //Get our next block in the series
         //Create our list of our
         Misc m = new Misc();
         //Create our binary reader
         FATX_Browser.FATX.IOReader br = xDrive.GetIO();
         //Read our buffer to load in to the memory stream
         long BufferOffset = m.BlockToFATOffset(CurrentBlock, Holder);
         BufferOffset = BufferOffset - (BufferOffset % 0x200);
         long BlockOffsetInBuffer = m.BlockToFATOffset(CurrentBlock, Holder) - BufferOffset;
         //Go to the buffer we're reading's offset
         br.BaseStream.Position = BufferOffset;
         //Read our buffer
         byte[] buffer = br.ReadBytes(0x200);
         br.Close();
         //Re-open our reader using the memorystream this time
         FATX_Browser.FATX.IOReader mem = new FATX_Browser.FATX.IOReader(new System.IO.MemoryStream(buffer));
         //Close our reader
         mem.BaseStream.Position = BlockOffsetInBuffer;
         ourReturn = mem.ReadBytes(EntrySize);
         mem.Close();
         //If the block is the ending block
         if (EOF(ourReturn, false))
         {
             //Break
             break;
         }
         //The block isn't the ending block, reverse the array so we can
         //convert it to big endian uintxx
         Array.Reverse(ourReturn);
         //Create our value to add to the list
         uint addVal;
         if (bit == Info.PartitionBit.FATX32)
         {
             addVal = BitConverter.ToUInt32(ourReturn, 0);
         }
         else { addVal = BitConverter.ToUInt16(ourReturn, 0); }
         //Add our value to the list
         l.Add(addVal);
         Array.Reverse(ourReturn);
         if (BufferOffset == (long)(m.DownToNearest200(m.BlockToFATOffset(addVal, Holder))))
         {
             object[] stuff = CheckBlock(ref buffer, ourReturn, BufferOffset);
             l.AddRange(((List<uint>)stuff[1]).ToArray());
             i += ((List<uint>)stuff[1]).Count;
             if ((bool)stuff[0] == true)
             {
                 break;
             }
         }
     }
     return l.ToArray();
 }