public EyeController(EyePlayerController playerController) { _playerController = playerController; _network = new EyeServer(); _networkGameStateListener = new NetworkGameStateListener(Network); _networkCombatLogListener = new NetworkCombatLogListener(Network); _eyeStateListener = new EyeStateListener(_networkGameStateListener); _eyeStateListener.DataReceived += (sender, entry) => _entry = entry; _stateEventManager = new EyeStateEventManager(_eyeStateListener, _networkCombatLogListener); }
public NetworkCombatLogListener(EyeServer network) { _network = network; }
public NetworkGameStateListener(EyeServer network) { _network = network; }