Esempio n. 1
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 /// <summary>
 /// Returns true if this plane and `other` are approximately equal, by running
 /// <see cref="Mathd.IsEqualApprox(double, double)"/> on each component.
 /// </summary>
 /// <param name="other">The other plane to compare.</param>
 /// <returns>Whether or not the planes are approximately equal.</returns>
 public bool IsEqualApprox(Planed other)
 {
     return(_normal.IsEqualApprox(other._normal) && Mathd.IsEqualApprox(D, other.D));
 }
Esempio n. 2
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 /// <summary>
 /// Returns true if this transform and `other` are approximately equal, by running
 /// <see cref="Vector3d.IsEqualApprox(Vector3d)"/> on each component.
 /// </summary>
 /// <param name="other">The other transform to compare.</param>
 /// <returns>Whether or not the matrices are approximately equal.</returns>
 public bool IsEqualApprox(Transformd other)
 {
     return(basis.IsEqualApprox(other.basis) && origin.IsEqualApprox(other.origin));
 }
Esempio n. 3
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 /// <summary>
 /// Returns true if this AABBd and `other` are approximately equal, by running
 /// <see cref="Vector3d.IsEqualApprox(Vector3d)"/> on each component.
 /// </summary>
 /// <param name="other">The other AABBd to compare.</param>
 /// <returns>Whether or not the AABBds are approximately equal.</returns>
 public bool IsEqualApprox(AABBd other)
 {
     return _position.IsEqualApprox(other._position) && _size.IsEqualApprox(other._size);
 }