Esempio n. 1
0
        public static Entity Load(Level level, LevelData levelData, Vector2 offset, EntityData entityData)
        {
            Trigger trigger = new ExtendedVariantTrigger(entityData, offset);

            trigger.Add(new FlagToggleComponent(entityData.Attr("flag"), entityData.Bool("inverted")));
            return(trigger);
        }
 public int GetExpectedVariantValue(ExtendedVariantsModule.Variant variant)
 {
     if (overridenVariantsInRoomRevertOnLeave.ContainsKey(variant))
     {
         // variant was replaced in current room in "revert on leave" mode: we expect this value to be set.
         return(overridenVariantsInRoomRevertOnLeave[variant]);
     }
     if (overridenVariantsInRoom.ContainsKey(variant))
     {
         // variant was replaced in current room: we expect this value to be set.
         return(overridenVariantsInRoom[variant]);
     }
     if (ExtendedVariantsModule.Session.VariantsEnabledViaTrigger.ContainsKey(variant))
     {
         // variant was replaced in a previous room: we expect this value to be set.
         return(ExtendedVariantsModule.Session.VariantsEnabledViaTrigger[variant]);
     }
     // no variant trigger has been used: we expect the default value.
     return(ExtendedVariantTrigger.GetDefaultValueForVariant(variant));
 }