Esempio n. 1
0
        private void SendData(object stateObject)
        {
            try
            {
                if (fPreviousPacket == null)
                {
                    try
                    {
                        fClient.fConnection.BeginSend(fBytes, fOffset, fLength, 0, new AsyncCallback(SendCallback), fClient.fConnection);
                        fDataSendCompleted.WaitOne();
                    }
                    catch (Exception exception)
                    {
                        fCancel = true;
                        fClient.DisconnectMe();
                    }
                }
                else
                {
                    fPreviousPacket.fDone.WaitOne();

                    if (!fCancel && !fPreviousPacket.fCancel)
                    {
                        try
                        {
                            fClient.fConnection.BeginSend(fBytes, fOffset, fLength, 0, new AsyncCallback(SendCallback), fClient.fConnection);
                            fDataSendCompleted.WaitOne();
                        }
                        catch (Exception exception)
                        {
                            fCancel = true;
                            fClient.DisconnectMe();
                        }
                    }
                    else
                    {
                        fCancel = true;
                    }
                }
            }
            catch (Exception ex)
            {
            }

            if (fPreviousPacket != null)
            {
                fPreviousPacket = null;
            }


            fDone.Set();
        }
Esempio n. 2
0
 /// <summary>
 /// Constructs a new outgoing packet for an existing TCP client connection.
 ///
 /// Use this class to send data from the server to a connected client.
 /// This is an outgoing message that will remain in the servers thread pool
 /// as a job for the thread pool workers.
 /// </summary>
 /// <param name="client">The client where this message belongs to.</param>
 /// <param name="bytes">The byte array to be sent.</param>
 /// <param name="offset">The position in the data buffer at witch to begin sending.</param>
 /// <param name="length">The number of the bytes to be send.</param>
 /// <param name="previousPacket">The previous outgoing packet of the client.</param>
 public OutgoingTCPClientConnectionPacket(TCPClientConnection client, byte[] bytes, int offset, int length, OutgoingTCPClientConnectionPacket previousPacket)
 {
     try
     {
         fClient         = client;
         fBytes          = bytes;
         fOffset         = offset;
         fLength         = length;
         fPreviousPacket = previousPacket;
         ThreadPool.QueueUserWorkItem(new WaitCallback(SendData));
     }
     catch (Exception ex)
     {
         throw new OutgoingPacketFailedException(this);
     }
 }
 /// <summary>
 /// Constructs a new outgoing packet for an existing TCP client connection.
 /// 
 /// Use this class to send data from the server to a connected client.
 /// This is an outgoing message that will remain in the servers thread pool
 /// as a job for the thread pool workers.
 /// </summary>
 /// <param name="client">The client where this message belongs to.</param>
 /// <param name="bytes">The byte array to be sent.</param>
 /// <param name="offset">The position in the data buffer at witch to begin sending.</param>
 /// <param name="length">The number of the bytes to be send.</param>
 /// <param name="previousPacket">The previous outgoing packet of the client.</param>
 public OutgoingTCPClientConnectionPacket(TCPClientConnection client, byte[] bytes, int offset, int length, OutgoingTCPClientConnectionPacket previousPacket)
 {
     try
     {
         fClient = client;
         fBytes = bytes;
         fOffset = offset;
         fLength = length;
         fPreviousPacket = previousPacket;
         ThreadPool.QueueUserWorkItem(new WaitCallback(SendData));
     }
     catch (Exception ex)
     {
         throw new OutgoingPacketFailedException(this);
     }
 }
        private void SendData(object stateObject)
        {
            try
            {
                if (fPreviousPacket == null)
                {
                    try
                    {
                        fClient.fConnection.BeginSend(fBytes, fOffset, fLength, 0, new AsyncCallback(SendCallback), fClient.fConnection);
                        fDataSendCompleted.WaitOne();
                    }
                    catch (Exception exception)
                    {
                        fCancel = true;
                        fClient.DisconnectMe();
                    }
                }
                else
                {
                    fPreviousPacket.fDone.WaitOne();

                    if (!fCancel && !fPreviousPacket.fCancel)
                    {
                        try
                        {
                            fClient.fConnection.BeginSend(fBytes, fOffset, fLength, 0, new AsyncCallback(SendCallback), fClient.fConnection);
                            fDataSendCompleted.WaitOne();
                        }
                        catch (Exception exception)
                        {
                            fCancel = true;
                            fClient.DisconnectMe();
                        }
                    }
                    else
                    {
                        fCancel = true;
                    }
                }
            }
            catch (Exception ex)
            {
            }

            if (fPreviousPacket != null)
            {
                fPreviousPacket = null;
            }

           
            fDone.Set();
        }
 public OutgoingPacketFailedException(OutgoingTCPClientConnectionPacket packet)
 :base("Outgoing packet failed")
 {
     fPacket = packet;
 }
Esempio n. 6
0
 /// <summary>
 /// Send data to client. 
 /// </summary>
 /// <param name="bytes">The byte array to be send.</param>
 /// <param name="offset">The position in the data buffer at witch to begin sending.</param>
 /// <param name="length">The number of the bytes to be send.</param>
 public void SendData(byte[] bytes, int offset, int length)
 {
     if (!this.fIsConnected)
     {
         throw new ClientIsDisconnectedException(this);
     }
     fBytesOut += length;
     fMyListener.fBytesOut += length;
     fLastOugoingPacket = new OutgoingTCPClientConnectionPacket(this, bytes, offset, length, fLastOugoingPacket);
 }
Esempio n. 7
0
        public void DisconnectMe()
        {
            if (fActive)
            {
                fActive = false;
                fIsConnected = false;
                
                try
                {
                    fConnection.Close();
                }
                catch (Exception ex)
                {
                }

                if (fUseMessageCollector && fMyMessageCollector != null)
                {
                    fMyMessageCollector.Dispose();
                }

                if (fLastIncomingPacket != null)
                {
                    fLastIncomingPacket.Cancel();
                }

                if (fLastOugoingPacket != null)
                {
                    fLastOugoingPacket.Cancel();
                }

                if (fLastMessageCollectorPacket != null)
                {
                    fLastMessageCollectorPacket.Cancel();
                }

                fConnection = null;
                fLastIncomingPacket = null;
                fLastOugoingPacket = null;
                fLastMessageCollectorPacket = null;
                fMyMessageCollector = null;

                fMyListener.RemoveClient(fIPAddress);
                fMyListener.MyExtasysTCPServer.OnClientDisconnect(this);
            }
        }