Esempio n. 1
0
        /// <summary>
        ///     Fired when the game is updated.
        /// </summary>
        /// <param name="args">The <see cref="EventArgs" /> instance containing the event data.</param>
        public static void OnUpdate(EventArgs args)
        {
            if (GameObjects.Player.IsDead)
            {
                return;
            }

            /// <summary>
            ///     Initializes the Automatic actions.
            /// </summary>
            Logics.Automatic(args);

            /// <summary>
            ///     Initializes the Killsteal events.
            /// </summary>
            Logics.Killsteal(args);
            if (GameObjects.Player.IsWindingUp)
            {
                return;
            }

            /// <summary>
            ///     Initializes the orbwalkingmodes.
            /// </summary>
            switch (Variables.Orbwalker.ActiveMode)
            {
            case OrbwalkingMode.Combo:
                Logics.Combo(args);
                break;

            case OrbwalkingMode.Hybrid:
                Logics.Harass(args);
                break;

            case OrbwalkingMode.LaneClear:
                Logics.Clear(args);
                break;
            }
        }
Esempio n. 2
0
        /// <summary>
        ///     Fired when the game is updated.
        /// </summary>
        /// <param name="args">The <see cref="EventArgs" /> instance containing the event data.</param>
        public static void OnUpdate(EventArgs args)
        {
            if (GameObjects.Player.IsDead)
            {
                return;
            }

            /// <summary>
            ///     Initializes the Automatic actions.
            /// </summary>
            Logics.Automatic(args);

            /// <summary>
            ///     Initializes the Killsteal events.
            /// </summary>
            Logics.Killsteal(args);

            if (GameObjects.Player.Spellbook.IsAutoAttacking)
            {
                return;
            }

            if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Combo))
            {
                Logics.Combo(args);
            }

            if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Combo))
            {
                Logics.Harass(args);
            }

            if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.LaneClear) || Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.JungleClear))
            {
                Logics.Clear(args);
            }
        }