Esempio n. 1
0
        /// <summary>
        /// used by TPeer*
        /// </summary>
        public override PhotonSocketError Send(byte[] data, int length)
        {
            if (this.State != PhotonSocketState.Connected)
            {
                return(PhotonSocketError.Skipped);
            }

            try
            {
                if (this.ReportDebugOfLevel(DebugLevel.ALL))
                {
                    this.Listener.DebugReturn(DebugLevel.ALL, "Sending: " + SupportClass.ByteArrayToString(data));
                }
                this.sock.Send(data);
            }
            catch (Exception e)
            {
                this.Listener.DebugReturn(DebugLevel.ERROR, "Cannot send to: " + this.ServerAddress + ". " + e.Message);

                HandleException(StatusCode.Exception);
                return(PhotonSocketError.Exception);
            }

            return(PhotonSocketError.Success);
        }
Esempio n. 2
0
        public IEnumerator ReceiveLoop()
        {
            this.Listener.DebugReturn(DebugLevel.INFO, "ReceiveLoop()");
            while (!this.sock.Connected && this.sock.Error == null)
            {
                yield return(new WaitForSeconds(0.1f));
            }
            if (this.sock.Error != null)
            {
                this.Listener.DebugReturn(DebugLevel.ERROR, "Exiting receive thread due to error: " + this.sock.Error + " Server: " + this.ServerAddress);
                this.HandleException(StatusCode.ExceptionOnConnect);
            }
            else
            {
                if (this.ReportDebugOfLevel(DebugLevel.ALL))
                {
                    this.Listener.DebugReturn(DebugLevel.ALL, "Receiving by websocket. this.State: " + State);
                }
                State = PhotonSocketState.Connected;
                while (State == PhotonSocketState.Connected)
                {
                    if (this.sock.Error != null)
                    {
                        this.Listener.DebugReturn(DebugLevel.ERROR, "Exiting receive thread (inside loop) due to error: " + this.sock.Error + " Server: " + this.ServerAddress);
                        this.HandleException(StatusCode.ExceptionOnReceive);
                        break;
                    }
                    else
                    {
                        byte[] inBuff = this.sock.Recv();
                        if (inBuff == null || inBuff.Length == 0)
                        {
                            yield return(new WaitForSeconds(0.1f));

                            continue;
                        }

                        if (this.ReportDebugOfLevel(DebugLevel.ALL))
                        {
                            this.Listener.DebugReturn(DebugLevel.ALL, "TCP << " + inBuff.Length + " = " + SupportClass.ByteArrayToString(inBuff));
                        }


                        // check if it's a ping-result (first byte = 0xF0). this is 9 bytes in total. no other headers!
                        // note: its a coincidence that ping-result-size == header-size. if this changes we have to refactor this
                        if (inBuff[0] == 0xF0)
                        {
                            try
                            {
                                HandleReceivedDatagram(inBuff, inBuff.Length, false);
                            }
                            catch (Exception e)
                            {
                                if (this.ReportDebugOfLevel(DebugLevel.ERROR))
                                {
                                    this.EnqueueDebugReturn(DebugLevel.ERROR, "Receive issue. State: " + this.State + ". Server: '" + this.ServerAddress + "' Exception: " + e);
                                }
                                this.HandleException(StatusCode.ExceptionOnReceive);
                            }
                            continue;
                        }

                        // get data and split the datagram into two buffers: head and body
                        if (inBuff.Length > 0)
                        {
                            try
                            {
                                HandleReceivedDatagram(inBuff, inBuff.Length, false);
                            }
                            catch (Exception e)
                            {
                                if (this.ReportDebugOfLevel(DebugLevel.ERROR))
                                {
                                    this.EnqueueDebugReturn(DebugLevel.ERROR, "Receive issue. State: " + this.State + ". Server: '" + this.ServerAddress + "' Exception: " + e);
                                }
                                this.HandleException(StatusCode.ExceptionOnReceive);
                            }
                        }
                    }
                }
            }

            Disconnect();
        }
Esempio n. 3
0
        private void _parseMessage(byte[] inBuff, BinaryReader br)
        {
            int length = inBuff.Length;

            using (br)
            {
                using (Stream baseStream = br.BaseStream)
                {
                    while (baseStream.Position != baseStream.Length)
                    {
                        switch (br.ReadByte())
                        {
                        case 251:
                            int count = HttpBase3._readMessageHeader(br) - 7;
                            if (count == -1)
                            {
                                if (this.debugOut < DebugLevel.ERROR)
                                {
                                    return;
                                }
                                this.Listener.DebugReturn(DebugLevel.ERROR, string.Format("Invalid message header for pid={0} cid={1} and message {2}", (object)this.HttpPeerID, (object)this._challengId, (object)SupportClass.ByteArrayToString(inBuff)));
                                return;
                            }
                            System.Diagnostics.Debug.Assert(count >= 2);
                            byte[] numArray = br.ReadBytes(count);
                            if (count < 2)
                            {
                                this.Listener.DebugReturn(DebugLevel.WARNING, string.Format("data len is to small. data {0}", (object)SupportClass.ByteArrayToString(inBuff)));
                            }
                            lock (this.incomingList)
                            {
                                this.incomingList.Add(numArray);
                                if (this.incomingList.Count % this.warningSize == 0)
                                {
                                    this.EnqueueStatusCallback(StatusCode.QueueIncomingReliableWarning);
                                    break;
                                }
                                break;
                            }

                        case 240:
                            this.ReadPingResponse(br);
                            break;

                        default:
                            this.Listener.DebugReturn(DebugLevel.WARNING, "Unknow response from server");
                            break;
                        }
                    }
                }
            }
        }
Esempio n. 4
0
 private bool DispatchIncommingActions()
 {
     lock (this.ActionQueue)
     {
         while (this.ActionQueue.Count > 0)
         {
             this.ActionQueue.Dequeue()();
         }
     }
     byte[] incoming;
     lock (this.incomingList)
     {
         if (this.incomingList.Count <= 0)
         {
             return(false);
         }
         incoming = this.incomingList[0];
         this.incomingList.RemoveAt(0);
     }
     this.ByteCountCurrentDispatch = incoming.Length + 3;
     if (incoming.Length < 2)
     {
         this.Listener.DebugReturn(DebugLevel.WARNING, string.Format("message has length less then 2. data {0}", (object)SupportClass.ByteArrayToString(incoming)));
     }
     return(this.DeserializeMessageAndCallback(incoming));
 }
Esempio n. 5
0
        /// <summary>Used by TPeer to receive.</summary>
        public void ReceiveLoop()
        {
            try
            {
                while (this.State == PhotonSocketState.Connected)
                {
                    if (this.sock.Error != null)
                    {
                        this.Listener.DebugReturn(DebugLevel.ERROR, "Exiting receive thread (inside loop). Server: " + this.ConnectAddress + " Error: " + this.sock.Error);
                        this.HandleException(StatusCode.ExceptionOnReceive);
                        break;
                    }


                    byte[] inBuff = this.sock.Recv();
                    if (inBuff == null || inBuff.Length == 0)
                    {
                        Thread.Sleep(0);
                        continue;
                    }
                    if (inBuff.Length < 0)
                    {
                        // got disconnected (from remote or net)
                        if (this.State != PhotonSocketState.Disconnecting && this.State != PhotonSocketState.Disconnected)
                        {
                            this.HandleException(StatusCode.DisconnectByServer);
                        }
                        break;
                    }

                    if (this.ReportDebugOfLevel(DebugLevel.ALL))
                    {
                        this.Listener.DebugReturn(DebugLevel.ALL, "TCP << " + inBuff.Length + " = " + SupportClass.ByteArrayToString(inBuff));
                    }

                    this.HandleReceivedDatagram(inBuff, inBuff.Length, false);
                }
            }
            catch (Exception e)
            {
                if (this.State != PhotonSocketState.Disconnecting && this.State != PhotonSocketState.Disconnected)
                {
                    if (this.ReportDebugOfLevel(DebugLevel.ERROR))
                    {
                        this.EnqueueDebugReturn(DebugLevel.ERROR, "Receive issue. State: " + this.State + ". Server: '" + this.ConnectAddress + "' Exception: " + e);
                    }

                    this.HandleException(StatusCode.ExceptionOnReceive);
                }
            }

            this.Disconnect();
        }
Esempio n. 6
0
        public override object Deserialize(StreamBuffer din, byte type)
        {
            switch (type)
            {
            case 105:
                return(this.DeserializeInteger(din));

            case 115:
                return(this.DeserializeString(din));

            case 97:
                return(this.DeserializeStringArray(din));

            case 120:
                return(this.DeserializeByteArray(din, -1));

            case 110:
                return(this.DeserializeIntArray(din, -1));

            case 104:
                return(this.DeserializeHashTable(din));

            case 68:
                return(this.DeserializeDictionary(din));

            case 111:
                return(this.DeserializeBoolean(din));

            case 107:
                return(this.DeserializeShort(din));

            case 108:
                return(this.DeserializeLong(din));

            case 98:
                return(this.DeserializeByte(din));

            case 102:
                return(this.DeserializeFloat(din));

            case 100:
                return(this.DeserializeDouble(din));

            case 121:
                return(this.DeserializeArray(din));

            case 99:
            {
                byte customTypeCode = din.ReadByte();
                return(this.DeserializeCustom(din, customTypeCode));
            }

            case 122:
                return(this.DeserializeObjectArray(din));

            case 101:
                return(this.DeserializeEventData(din, null));

            case 113:
                return(this.DeserializeOperationRequest(din));

            case 112:
                return(this.DeserializeOperationResponse(din));

            case 0:
            case 42:
                return(null);

            default:
                throw new Exception("Deserialize(): " + type + " pos: " + din.Position + " bytes: " + din.Length + ". " + SupportClass.ByteArrayToString(din.GetBuffer()));
            }
        }