Esempio n. 1
0
        public void draw_inventory(SpriteBatch s, Display d, Actor a)
        {
            d.draw_metal_box(s, new Rectangle(display_loc.X - 10, display_loc.Y - 10, 324, 274));

            for (int i = 0; i < items.Count; i++)
            {
                items[i].draw_cubby(s, d, false);
            }
            Point     on_screen_loc = new Point(Microsoft.Xna.Framework.Input.Mouse.GetState().X, Microsoft.Xna.Framework.Input.Mouse.GetState().Y);
            int       hover_id      = -1;
            Rectangle temp          = new Rectangle();

            for (int i = 0; i < items.Count; i++)
            {
                temp = new Rectangle(display_loc.X + ((i % (25 / 5)) * 50), display_loc.Y + (i / (25 / 5) * 50), 50, 50);
                if (temp.Contains(on_screen_loc))
                {
                    hover_id = i;
                }
            }

            if (hover_id != -1 && !items[hover_id].is_empty)
            {
                items[hover_id].draw_info(on_screen_loc, s, d, a);
            }
        }