Esempio n. 1
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        public static int DistanceBetweenEntities(Entity a, Entity b)
        {
            var aPos = a.TryGetPosition();
            var bPos = b.TryGetPosition();

            return(ArenaState.DistanceBetweenPositions(aPos.X, aPos.Y, bPos.X, bPos.Y));
        }
Esempio n. 2
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        private void HandleAttack(GameEvent_PrepareAttack ev)
        {
            if (ev.ExecutorEntity == this.Parent)
            {
                // If it's out of range, then the attack misses
                int weaponRange = ev.ExecutorEntity.TryGetAttribute(EntityAttributeType.MAX_RANGE, ev.ExecutorEntity)
                                  .Value;
                int distance = ArenaState.DistanceBetweenEntities(ev.Target, ev.CommandEntity);
                if (distance > weaponRange)
                {
                    ev.RegisterResult("MISS (out of range)");
                    return;
                }

                // TODO: This sequence of early exists is crufty because there's a lot of "before-exit-do" stuff here!
                // If any of the cells isn't walkable, then your shot is blocked and the attack stops
                var targetPos   = ev.Target.TryGetPosition();
                var attackerPos = ev.CommandEntity.TryGetPosition();
                var lineCells   = ev.GameMap.GetCellsAlongLine(attackerPos.X, attackerPos.Y, targetPos.X, targetPos.Y);

                if (lineCells.Any(c => !c.IsWalkable))
                {
                    ev.RegisterResult("MISS (no straight shot)");
                    return;
                }

                // Forward the attack to the target
                var receiveAttack = new GameEvent_ReceiveAttack(ev);
                ev.Target.HandleEvent(receiveAttack);
                if (!receiveAttack.Completed)
                {
                    Log.DebugLine("Could not resolve attack against " + ev.Target.ToString());
                }
            }
        }
Esempio n. 3
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        private static bool InScanRangeOfPlayer(Entity player, Entity aiEntity, Cell possiblePosition)
        {
            var scanRange = aiEntity.TryGetAttribute(EntityAttributeType.SCAN_REQUIRED_RADIUS).Value;
            var playerPos = player.TryGetPosition();
            var dist      = ArenaState.DistanceBetweenPositions(playerPos.X, playerPos.Y, possiblePosition.X, possiblePosition.Y);

            return(dist <= scanRange);
        }
Esempio n. 4
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        public static ArenaState TestArena(Entity baseMech1, Entity baseMech2)
        {
            var arenaMap    = Map.Create(new RogueSharp.MapCreation.BorderOnlyMapCreationStrategy <Map>(15, 15));
            var mapEntities = new List <Entity>()
            {
                baseMech1, baseMech2
            };
            ArenaState arena = new ArenaState(mapEntities, "test", arenaMap, new PathFinder(arenaMap), 0);

            arena.PlaceEntityNear(baseMech1, 5, 5);
            arena.PlaceEntityNear(baseMech2, 10, 10);

            return(arena);
        }
Esempio n. 5
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        public void DeterminePatrolPath(ArenaState state, IRandom rand)
        {
            this.PatrolStart = this.Parent.TryGetPosition();
            var  cells = state.WalkableCells();
            Cell cell  = rand.RandomElement(cells);

            while (Config.MinPatrolDistance < ArenaState.DistanceBetweenPositions(this.PatrolStart.X,
                                                                                  this.PatrolStart.Y, cell.X, cell.Y))
            {
                cell = rand.RandomElement(cells);
            }
            var endPos = new GameQuery_Position();

            endPos.RegisterPosition(cell.X, cell.Y, false);
            this.PatrolEnd = endPos;
        }
Esempio n. 6
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        private void HandleQueryCommand(GameQuery_Command q)
        {
            if (this.Alerted)
            {
                this.activeBook.TryRegisterCommand(q);
            }
            else if (ArenaState.DistanceBetweenEntities(this.Parent, q.ArenaState.Player) <=
                     this.Parent.TryGetAttribute(EntityAttributeType.DETECTION_RADIUS).Value)
            {
                q.ArenaState.AlertAllAIs();
            }
            else
            {
                var myPos = this.Parent.TryGetPosition();
                if (myPos.X == this.PatrolStart.X && myPos.Y == this.PatrolStart.Y)
                {
                    this.OnReturnLeg = false;
                }
                else if (myPos.X == this.PatrolEnd.X && myPos.Y == this.PatrolEnd.Y)
                {
                    this.OnReturnLeg = true;
                }

                Cell myCell = q.ArenaState.ArenaMap.GetCell(myPos.X, myPos.Y);
                Path patrolPath;
                if (!this.OnReturnLeg)
                {
                    patrolPath = q.ArenaState.ShortestPath(myCell, this.PositionToCell(this.PatrolEnd, q.ArenaState));
                }
                else
                {
                    patrolPath = q.ArenaState.ShortestPath(myCell,
                                                           this.PositionToCell(this.PatrolStart, q.ArenaState));
                }
                if (patrolPath != null)
                {
                    q.RegisterCommand(this.MoveEventForPath(q, patrolPath));
                }
                else
                {
                    q.RegisterCommand(new CommandStub_Delay(this.Parent.EntityID, Config.ONE));
                }
            }
        }
Esempio n. 7
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        private static ArenaState BuildArena(int width, int height, string mapID, IEnumerable <Entity> entities, int level)
        {
            if (!seedsToMaps.ContainsKey(mapID))
            {
                var map = Map.Create(new RogueSharp.MapCreation.RandomRoomsMapCreationStrategy <Map>(width, height,
                                                                                                     2000, 9, 5, new DotNetRandom(Int32.Parse(mapID))));
                var pathFinder = new PathFinder(map);
                seedsToMaps[mapID] = new Tuple <IMap, PathFinder>(map, pathFinder);
            }

            var mapEntities = new List <Entity>();

            foreach (var e in entities)
            {
                mapEntities.Add(e.DeepCopy());
            }
            ArenaState arena = new ArenaState(mapEntities, mapID, seedsToMaps[mapID].Item1, seedsToMaps[mapID].Item2, level);

            var openCells     = arena.ArenaMap.GetAllCells().Where(c => c.IsWalkable).ToList();
            var placementRand = new DotNetRandom(Int32.Parse(mapID));

            foreach (var e in mapEntities)
            {
                while (!e.HasComponentOfType <Component_Position>())
                {
                    var cell = openCells[placementRand.Next(openCells.Count - 1)];

                    Component_AI ai = e.GetComponentOfType <Component_AI>();
                    if (ai != null && !ArenaBuilder.InScanRangeOfPlayer(arena.Player, e, cell))
                    {
                        arena.PlaceEntityNear(e, cell.X, cell.Y);
                        ai.DeterminePatrolPath(arena, placementRand);
                    }
                    else if (ai == null)
                    {
                        arena.PlaceEntityNear(e, cell.X, cell.Y);
                    }
                }
            }

            return(arena);
        }
Esempio n. 8
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        // TODO: Whoops, I designed the stubs badly. I should swap the resolution function to the stub classes.
        public void ResolveStub(CommandStub stub)
        {
            var gameEvent = stub.ReifyStub(this);

            if (gameEvent != null && gameEvent.CommandEntity == this.nextCommandEntity)
            {
                gameEvent.CommandEntity.HandleEvent(gameEvent);
                if (gameEvent.ShouldLog)
                {
                    this.ArenaLog.Add(gameEvent.LogMessage);
                }
                this.executedCommands.Add(gameEvent);
            }
            else if (gameEvent != null)
            {
                Log.ErrorLine("Can't resolve stub " + stub + " against entity " + gameEvent.CommandEntity +
                              " as next Entity is " + this.nextCommandEntity);
            }
            else
            {
                throw new NullReferenceException("Stub " + stub + " reified to null; instead, return a delay!");
            }

            // Hacky
            if (this.nextCommandEntity == this.Player)
            {
                foreach (var ai in this.mapEntities.Where(e => e.HasComponentOfType <Component_AI>()))
                {
                    if (!ai.GetComponentOfType <Component_AI>().Scanned&&
                        ArenaState.DistanceBetweenEntities(this.Player, ai) <=
                        ai.TryGetAttribute(EntityAttributeType.SCAN_REQUIRED_RADIUS).Value)
                    {
                        ai.GetComponentOfType <Component_AI>().Scanned = true;
                        this.ArenaLog.Add("Scanned " + ai.Label + "!");
                    }
                }
            }
            this.ForwardToNextAction();
        }
Esempio n. 9
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        public CellInfo AlertCells(ArenaState arena)
        {
            var info         = new CellInfo();
            var scanRadius   = this.Parent.TryGetAttribute(EntityAttributeType.SCAN_REQUIRED_RADIUS).Value;
            var detectRadius = this.Parent.TryGetAttribute(EntityAttributeType.DETECTION_RADIUS).Value;
            var myPosition   = this.Parent.TryGetPosition();

            for (int x = -scanRadius; x <= scanRadius; ++x)
            {
                for (int y = -scanRadius; y <= scanRadius; ++y)
                {
                    var  d    = (int)Math.Floor(Math.Sqrt(x * x + y * y));
                    int  mx   = myPosition.X + x;
                    int  my   = myPosition.Y + y;
                    Cell cell = null;
                    if (mx >= 0 && my >= 0 && mx < arena.ArenaMap.Width && my < arena.ArenaMap.Height)
                    {
                        cell = arena.ArenaMap.GetCell(myPosition.X + x, myPosition.Y + y);
                    }

                    if (cell != null && d <= detectRadius && !this.Alerted)
                    {
                        if (cell.IsWalkable)
                        {
                            info.AlertCells.Add(cell);
                        }
                    }
                    else if (!this.Scanned && cell != null && d <= scanRadius)
                    {
                        if (cell.IsWalkable)
                        {
                            info.ScanCells.Add(cell);
                        }
                    }
                }
            }
            return(info);
        }
Esempio n. 10
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 private Cell PositionToCell(GameQuery_Position pos, ArenaState arena)
 {
     return(arena.ArenaMap.GetCell(pos.X, pos.Y));
 }