Esempio n. 1
0
 public static void AddProductsToStore(Store store, params Product[] products)
 {
     foreach (var product in products)
     {
         store.AddProduct(product);
     }
 }
Esempio n. 2
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 public static void AddEmployeesToStore(Store store, params Employee[] employees)
 {
     foreach (var employee in employees)
     {
         store.AddEmployee(employee);
     }
 }
Esempio n. 3
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        static void Main(string[] args)
        {
            var sessionFactory = CreateSessionFactory();

            using (var session = sessionFactory.OpenSession())
            {
                using (var transaction = session.BeginTransaction())
                {
                    // create a couple of Stores each with some Products and Employees
                    var barginBasin = new Store { Name = "Bargin Basin" };
                    var superMart = new Store { Name = "SuperMart" };

                    var potatoes = new Product { Name = "Potatoes", Price = 3.60 };
                    var fish = new Product { Name = "Fish", Price = 4.49 };
                    var milk = new Product { Name = "Milk", Price = 0.79 };
                    var bread = new Product { Name = "Bread", Price = 1.29 };
                    var cheese = new Product { Name = "Cheese", Price = 2.10 };
                    var waffles = new Product { Name = "Waffles", Price = 2.41 };

                    var daisy = new Employee { FirstName = "Daisy", LastName = "Harrison" };
                    var jack = new Employee { FirstName = "Jack", LastName = "Torrance" };
                    var sue = new Employee { FirstName = "Sue", LastName = "Walkters" };
                    var bill = new Employee { FirstName = "Bill", LastName = "Taft" };
                    var joan = new Employee { FirstName = "Joan", LastName = "Pope" };

                    // add products to the stores, there's some crossover in the products in each
                    // store, because the store-product relationship is many-to-many
                    AddProductsToStore(barginBasin, potatoes, fish, milk, bread, cheese);
                    AddProductsToStore(superMart, bread, cheese, waffles);

                    // add employees to the stores, this relationship is a one-to-many, so one
                    // employee can only work at one store at a time
                    AddEmployeesToStore(barginBasin, daisy, jack, sue);
                    AddEmployeesToStore(superMart, bill, joan);

                    // save both stores, this saves everything else via cascading
                    session.SaveOrUpdate(barginBasin);
                    session.SaveOrUpdate(superMart);

                    transaction.Commit();
                }

                // retreive all stores and display them
                using (session.BeginTransaction())
                {
                    var stores = session.CreateCriteria(typeof(Store))
                      .List<Store>();

                    foreach (var store in stores)
                    {
                        WriteStorePretty(store);
                    }
                }

                Console.ReadKey();
            }
        }
Esempio n. 4
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        private static void WriteStorePretty(Store store)
        {
            Console.WriteLine(store.Name);
            Console.WriteLine("  Products:");

            foreach (var product in store.Products)
            {
                Console.WriteLine("    " + product.Name);
            }

            Console.WriteLine("  Staff:");

            foreach (var employee in store.Staff)
            {
                Console.WriteLine("    " + employee.FirstName + " " + employee.LastName);
            }

            Console.WriteLine();
        }
Esempio n. 5
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 private static void WriteStorePretty(Store store)
 {
     Console.WriteLine(store.Name);
 }