Esempio n. 1
0
        public TextShow(Vector2 location, blockType type)
            : base(location, (int)Game1.title_font.MeasureString(BlockData.getName(type)).X + 8 + 4 + 4, (int)Game1.title_font.MeasureString(BlockData.getName(type)).Y + 8 + 4 + 4)
        {
            blockData = new BlockData(type);

            font = Game1.title_font;
            inside_color = Color.Yellow;
            border_colors = blockData.borderColours;
            text_color = blockData.textColour;
            text = blockData.name;
            canBeDraged = true;
            sprite_height = (int)font.MeasureString(text).Y;
            sprite_length = (int)font.MeasureString(text).X;

            data = new Color[width * height];
            data_to_convert = new Color[width, height];

            border_size = 8;

            generateTextureComplex(new int[4] { 4, 4, 4,4  }, border_colors, inside_color);
        }
Esempio n. 2
0
 public static string getName(blockType type)
 {
     BlockData t = new BlockData(type);
     return t.name;
 }