public void SetData(string key, byte[] value) { #if USE_BASE64_DATA_ENCODING string stringData = System.Convert.ToBase64String(value); #else string stringData = Encoding.Default.GetString(value); #endif CustomPlayerPrefs.SetString(key, stringData); }
public void SetString(string key, string value) => CustomPlayerPrefs.SetString(key, value);
public void SetLong(string key, long value) => CustomPlayerPrefs.SetString(key, value.ToString());