Esempio n. 1
0
        /// <summary>
        /// 给聊天室里的某人单独发消息
        /// </summary>
        /// <param name="session"></param>
        /// <param name="reader"></param>
        static void OnSendPrivateMessage(Session session, PacketReader reader)
        {
            var userName = reader.ReadUTF8String();
            var message = reader.ReadUTF8String();

            if (message == null)
                return;

            var target = sessions.FirstOrDefault(o => o.Name == userName);
            if (target == null)
                return;

            var writer = new PacketWriter();
            writer.SetNetCode((ushort) OpCode.RecvPrivateMessage);
            writer.WriteUTF8Null(session.Name);
            writer.WriteUTF8Null(message);

            target.Client.SendPackage(writer.GetBuffer());
        }
Esempio n. 2
0
        /// <summary>
        /// socket连接
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private static void OnSocketConnect(object sender, SocketConnectEventArgs<Session> e)
        {
            //  互相绑定
            var s = new Session();
            s.Client = e.Session;
            e.Session.Data = s;

            nologinSessions.Add(s);
        }
Esempio n. 3
0
        /// <summary>
        /// 给聊天室里的人都发消息
        /// </summary>
        /// <param name="session"></param>
        /// <param name="reader"></param>
        static void OnSendMessage(Session session, PacketReader reader)
        {
            var message = reader.ReadUTF8String();
            if (string.IsNullOrEmpty(message))
            {
                //  空消息
                return;
            }

            //  广播给所有在线的用户
            var writer = new PacketWriter();
            writer.SetNetCode((ushort)OpCode.RecvMessage);
            foreach (var ss in sessions)
            {
                ss.Client.SendPackage(writer.GetBuffer());
            }
        }
Esempio n. 4
0
        /// <summary>
        /// 登录服务器
        /// </summary>
        /// <param name="session"></param>
        /// <param name="reader"></param>
        static void OnLogin(Session session, PacketReader reader)
        {
            var userName = reader.ReadUTF8String();
            var pwd = reader.ReadUTF8String();

            if (string.IsNullOrEmpty(userName))
            {
                Logs.Error("连接的用户名是空");
                session.Client.CloseSocket();
            }

            if (pwd != "123")
            {
                Logs.Error("用户名 {0} 速度的密码错误", userName);
                var writer = new PacketWriter();
                writer.SetNetCode((ushort)OpCode.LoginResult);
                writer.Write(1);    //  0表示登录成功 1表示密码错误
                session.Client.SendPackage(writer.GetBuffer());
                return;
            }

            //  如果玩家之前登录过,则把之前的客户端踢下线
            var exists = sessions.FirstOrDefault(o => o.Name == userName);
            if (exists != null)
            {
                exists.IsLogin = false;
                sessions.Remove(exists);
                exists.Client.CloseSocket();
            }

            //  登录完成
            session.IsLogin = true;
            nologinSessions.Remove(session);
            sessions.Add(session);

            session.Name = userName;
            session.Pwd = pwd;
            session.BizId = clientIdSeq++;

            var writer2 = new PacketWriter();
            writer2.SetNetCode((ushort)OpCode.LoginResult);
            writer2.Write(0);    //  0表示登录成功 1表示密码错误
            session.Client.SendPackage(writer2.GetBuffer());
        }
Esempio n. 5
0
        /// <summary>
        /// 给聊天室里的某人单独发消息
        /// </summary>
        /// <param name="session"></param>
        /// <param name="reader"></param>
        static void OnSendPrivateMessage(Session session, PacketReader reader)
        {
            var userName = reader.ReadUTF8String();
            var message = reader.ReadUTF8String();

            if (message == null)
                return;

            var target = sessions.FirstOrDefault(o => o.Name == userName);
            if (target == null)
                return;

            var buffer = MessagePackageManager.WriteSendPrivateMessageResult(session.Name, message);
            target.Client.SendPackage(buffer);
        }
Esempio n. 6
0
        /// <summary>
        /// 给聊天室里的人都发消息
        /// </summary>
        /// <param name="session"></param>
        /// <param name="reader"></param>
        static void OnSendMessage(Session session, PacketReader reader)
        {
            var message = reader.ReadUTF8String();
            if (string.IsNullOrEmpty(message))
            {
                //  空消息
                return;
            }

            //  广播给所有在线的用户
            var buffer = MessagePackageManager.WriteSendMessageResult(message);
            foreach (var ss in sessions)
            {
                ss.Client.SendPackage(buffer);
            }
        }
Esempio n. 7
0
        /// <summary>
        /// 登录服务器
        /// </summary>
        /// <param name="session"></param>
        /// <param name="reader"></param>
        static void OnLogin(Session session, PacketReader reader)
        {
            var packet = MessagePackageManager.ReadLogin(reader);

            if (string.IsNullOrEmpty(packet.UserName))
            {
                Logs.Error("连接的用户名是空");
                session.Client.CloseSocket();
            }

            if (packet.Pwd != "123")
            {
                Logs.Error("用户名 {0} 速度的密码错误", packet.UserName);
                var buffer = MessagePackageManager.WriteLoginResult(LoginResult.PwdError);
                session.Client.SendPackage(buffer);
                return;
            }

            //  如果玩家之前登录过,则把之前的客户端踢下线
            var exists = sessions.FirstOrDefault(o => o.Name == packet.UserName);
            if (exists != null)
            {
                exists.IsLogin = false;
                sessions.Remove(exists);
                exists.Client.CloseSocket();
            }

            //  登录完成
            session.IsLogin = true;
            nologinSessions.Remove(session);
            sessions.Add(session);

            session.Name = packet.UserName;
            session.Pwd = packet.Pwd;
            session.BizId = clientIdSeq++;

            var buffer2 = MessagePackageManager.WriteLoginResult(LoginResult.Success);
            session.Client.SendPackage(buffer2);
        }