Esempio n. 1
1
 public bool AddEdge(Vertex from, Vertex to, int weight)
 {
     try
     {
         Edge newEdge = new Edge(from, to, weight);
         this._VertexEdgeMapping[from].AddLast(newEdge);
         if (IsDirectGraph == false)
         {
             Edge backEdge = new Edge(to, from, weight);
             this._VertexEdgeMapping[to].AddLast(backEdge);
         }
         return true;
     }
     catch (Exception e)
     {
         Console.WriteLine("Add edge failed! {0}", e.Message);
         return false;
     }
 }
Esempio n. 2
1
 public bool AddVertex(Vertex vertex)
 {
     try
     {
         this._vertexes.Add(vertex);
         this._VertexEdgeMapping.Add(vertex, new LinkedList<Edge>());
         return true;
     }
     catch (Exception e)
     {
         Console.WriteLine("Add vertex failed! {0}", e.Message);
         return false;
     }
 }
Esempio n. 3
1
        public static void Main(string[] args)
        {
            // Direct Graph
            Graph G = new Graph(true);
            Vertex u = new Vertex("u");
            Vertex v = new Vertex("v");
            Vertex w = new Vertex("w");
            Vertex x = new Vertex("x");
            Vertex y = new Vertex("y");
            Vertex z = new Vertex("z");
            // Add vertexes
            G.AddVertex(u);
            G.AddVertex(v);
            G.AddVertex(w);
            G.AddVertex(x);
            G.AddVertex(y);
            G.AddVertex(z);
            // Add edges
            G.AddEdge(u, v, 3);
            G.AddEdge(u, x, 3);
            G.AddEdge(v, y, 3);
            G.AddEdge(w, y, 3);
            G.AddEdge(w, z, 3);
            G.AddEdge(x, v, 3);
            G.AddEdge(y, x, 3);
            G.AddEdge(z, z, 3);
            //Depth Search First
            G.DepthSearchFirst();
            Console.WriteLine(G.TotalWeight);

            //Undirect Graph
            Graph UG = new Graph(false);
            Vertex ur = new Vertex("r");
            Vertex us = new Vertex("s");
            Vertex ut = new Vertex("t");
            Vertex uu = new Vertex("u");
            Vertex uv = new Vertex("v");
            Vertex uw = new Vertex("w");
            Vertex ux = new Vertex("x");
            Vertex uy = new Vertex("y");

            // Add vertexes
            UG.AddVertex(ur);
            UG.AddVertex(us);
            UG.AddVertex(ut);
            UG.AddVertex(uu);
            UG.AddVertex(uv);
            UG.AddVertex(uw);
            UG.AddVertex(ux);
            UG.AddVertex(uy);
            // Add Edge
            UG.AddEdge(ur, uv, 3);
            UG.AddEdge(ur, us, 3);
            UG.AddEdge(us, uw, 3);
            UG.AddEdge(ut, uu, 3);
            UG.AddEdge(ut, uw, 3);
            UG.AddEdge(ut, ux, 3);
            UG.AddEdge(uu, ux, 3);
            UG.AddEdge(uu, uy, 3);
            UG.AddEdge(uw, ux, 3);
            UG.AddEdge(ux, uy, 3);

            //Breadth First Search
            UG.BreadthFirstSearch(us);
        }
Esempio n. 4
1
        private bool DFS_Visit(Vertex vertex, Dictionary<Vertex, string> color, Dictionary<Vertex, Vertex> parent)
        {
            const string white = "white";
            const string gray = "gray";
            const string black = "black";

            color[vertex] = gray;
            foreach (Edge edge in this._VertexEdgeMapping[vertex])
            {
                if (color[edge.ToVertex] == white)
                {
                    parent[edge.ToVertex] = vertex;
                    DFS_Visit(edge.ToVertex, color, parent);
                }
                totalWeight += edge.Weight;
            }

            color[vertex] = black;
            Console.WriteLine("Vertex {0} has benn found!", vertex.VertexLabel);
            return true;
        }
Esempio n. 5
1
        public bool BreadthFirstSearch(Vertex rootVertex)
        {
            Console.WriteLine("******* Breadth First Search  ********");
            const string white = "white";
            const string gray = "gray";
            const string black = "black";
            Dictionary<Vertex, string> color = new Dictionary<Vertex, string>();
            Dictionary<Vertex, Vertex> parent = new Dictionary<Vertex, Vertex>();

            foreach (Vertex vertex in this._vertexes)
            {
                color.Add(vertex, white);
                parent.Add(vertex, null);
            }

            color[rootVertex] = gray;

            Queue<Vertex> queue = new Queue<Vertex>();
            queue.Enqueue(rootVertex);

            while (queue.Count != 0)
            {
                Vertex temp = queue.Dequeue();
                foreach (Edge edge in _VertexEdgeMapping[temp])
                {
                    if (color[edge.ToVertex] == white)
                    {
                        color[edge.ToVertex] = gray;
                        parent[edge.ToVertex] = temp;
                        queue.Enqueue(edge.ToVertex);

                    }
                }
                color[temp] = black;
                Console.WriteLine("Vertex {0} has been found!", temp.VertexLabel);
            }

            return true;
        }
Esempio n. 6
1
 //Constructor
 public Edge(Vertex from, Vertex to, int weight)
 {
     this.FromVertex = from;
     this.ToVertex = to;
     this.Weight = weight;
 }