static void Main(string[] args) { SodaMachine sodaMachine = SodaMachineSetup.New(); Console.WriteLine($"Is {GrapeSodaCan.Name} in stock? {sodaMachine.isItemInStock(GrapeSodaCan.Name)}"); List <Money> myPayment = new List <Money>(); myPayment.Add(new Quarter()); myPayment.Add(new Quarter()); myPayment.Add(new Quarter()); StockUnit myPurchase = sodaMachine.SellTranscation(GrapeSodaCan.Name, myPayment); Console.WriteLine(myPurchase.Description); Console.Read(); }
public static SodaMachine New() { SodaMachine sodaMachine = new SodaMachine(); List <Coin> till = new List <Coin>(); List <StockUnit> items = new List <StockUnit>(); // Create 20 quarters for (int i = 0; i < 20; i++) { till.Add(new Quarter()); } // Create 10 dimes for (int i = 0; i < 10; i++) { till.Add(new Dime()); } // Create 20 nickels for (int i = 0; i < 20; i++) { till.Add(new Nickel()); } // Create 50 pennies for (int i = 0; i < 50; i++) { till.Add(new Penny()); } sodaMachine.AddCoin(till); // Create 20 grape sodas for (int i = 0; i < 20; i++) { items.Add(new GrapeSodaCan()); } // Create 20 oragne sodas for (int i = 0; i < 20; i++) { items.Add(new OrangeSodaCan()); } // Create 20 lemon sodas for (int i = 0; i < 20; i++) { items.Add(new LemonSodaCan()); } sodaMachine.AddInventory(items); return(sodaMachine); }