Esempio n. 1
0
        private static bool CheckMaterialNum(GameWebAPI.RespDataMA_GetMonsterMS.MonsterM monsterM, List <HaveSoulData> almightyHsdL)
        {
            List <GameWebAPI.RespDataMA_GetMonsterEvolutionM.Evolution> monsterVersionUpList = ClassSingleton <EvolutionData> .Instance.GetMonsterVersionUpList(monsterM.monsterId);

            int  monsterEvolutionMaterialId = monsterVersionUpList[0].monsterEvolutionMaterialId;
            bool result = true;

            GameWebAPI.MonsterEvolutionMaterialMaster.Material evolutionMaterial = EvolutionMaterialData.GetEvolutionMaterial(monsterEvolutionMaterialId);
            for (int i = 1; i <= 7; i++)
            {
                string assetValue = evolutionMaterial.GetAssetValue(i);
                string assetNum   = evolutionMaterial.GetAssetNum(i);
                int    num        = assetNum.ToInt32();
                GameWebAPI.UserSoulData userSoulDataBySID = VersionUpMaterialData.GetUserSoulDataBySID(assetValue);
                int num2 = userSoulDataBySID.num.ToInt32();
                if (num > num2)
                {
                    HaveSoulData haveSoulData = null;
                    bool         flag         = VersionUpMaterialData.CanChangeToAlmighty(almightyHsdL, assetValue, num, ref haveSoulData);
                    if (!flag)
                    {
                        result = false;
                        break;
                    }
                }
            }
            return(result);
        }
Esempio n. 2
0
 public static bool CanChangeToAlmighty(List <HaveSoulData> hsdL, string soulId, int needNum, ref HaveSoulData selectAlMighty)
 {
     GameWebAPI.RespDataMA_GetSoulM       respDataMA_SoulM   = MasterDataMng.Instance().RespDataMA_SoulM;
     GameWebAPI.RespDataMA_GetSoulM.SoulM soulMasterBySoulId = VersionUpMaterialData.GetSoulMasterBySoulId(soulId);
     if (respDataMA_SoulM.IsVersionUpGroup(soulMasterBySoulId) && !respDataMA_SoulM.IsVersionUpAlMighty(soulMasterBySoulId))
     {
         for (int i = 0; i < hsdL.Count; i++)
         {
             if (hsdL[i].haveNum - hsdL[i].curUsedNum >= needNum)
             {
                 selectAlMighty = hsdL[i];
                 return(true);
             }
         }
     }
     return(false);
 }