Esempio n. 1
0
        /// <summary>
        /// We need an internal ProcessMove method to avoid altering the original path.
        /// </summary>
        /// <param name="unit"></param>
        /// <param name="nextLeg"></param>
        /// <returns></returns>
        private bool ProcessMoveInternal(CharacterBase unit, Location nextLeg)
        {
            //check that the map is empty at the desired location
            if (!_map.ReserveIfEmpty(nextLeg, unit)) return false;

            MoveAction moveAction = new MoveAction
            {
                Tick = _timeKeeper.Tick + unit.MovementSpeed,
                Location = nextLeg
            };

            unit.BeginMove(nextLeg);

            AddAction(unit, moveAction);

            return true;
        }
Esempio n. 2
0
        private void MoveActionHandler(CharacterBase unit, MoveAction action)
        {
            Location oldLocation = unit.Location;
            Location newLocation = action.Location;
            _map.Move(unit, oldLocation, newLocation);

            //unit.EndMove(action.Location);
            unit.Ready(action);
        }