Esempio n. 1
0
 public GameViewModel()
 {
     if (IsInDesignMode)
         _game = new SticksGame(11, 1, new Player("Player"), new SticksAIPlayer("Bot", 0));
     else
     {
         InitializeCommands();
         RegisterToMessages();
         _educatedAIPlayer = new SticksAIPlayer(BotNames.GetRandom(), 1000);
     }
 }
Esempio n. 2
0
        private void InitializeCommands()
        {
            NewGameCommand = new RelayCommand(() =>
            {
                Messenger.Default.Send<Tokens, EducationViewModel>(Tokens.GameStarted);
                _game = new SticksGame(11, CollectionExtensions.GetRandomElement(0, 1), _humanPlayer, _educatedAIPlayer);
                _game.GameStateChanged += OnGameStateChanged;
                _game.GameEnded += OnGameEnded;
                _game.MoveRequested += OnMoveRequested;
                IsGameAlive = true;

                RaisePropertyChanged("HumanPlayerName");
                RaisePropertyChanged("HumanPlayerWinsCount");
                RaisePropertyChanged("EducatedAIPlayerName");
                RaisePropertyChanged("EducatedAIPlayerWinsCount");
                RaisePropertyChanged("IsFirstPlayerTurn");
                RaisePropertyChanged("SticksCount");

                (RemoveSticksCommand as RelayCommand<string>).RaiseCanExecuteChanged();

                _game.Start();
            }, () => {
                return _humanPlayer != null && _educatedAIPlayer != null;
            });

            RemoveSticksCommand = new RelayCommand<string>((param) =>
            {
                var sticksToRemoveCount = int.Parse(param);
                _game.CurrentPlayer.OnMoveMade(sticksToRemoveCount);
            }, (param) =>
            {
                return _game != null ? _game.CurrentPlayer == _humanPlayer : false;
            });
        }
Esempio n. 3
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 private void RunEducationalGames()
 {
     var currentPlayerIndex = CollectionExtensions.GetRandomElement(0, 1);
     var game = new SticksGame(11, currentPlayerIndex, _firstAI, _secondAI);
     game.GameEnded += OnGameEnded;
     game.Start();
 }