public virtual void Removesteps(steps __item) { if (__item != null && _steps != null && _steps.Contains(__item)) { _steps.Remove(__item); } }
public virtual void Addsteps(steps __item) { if (__item != null && _steps != null && !_steps.Contains(__item)) { _steps.Add(__item); } }
public virtual void SetstepsAt(steps __item, int __index) { if (__item == null) { _steps[__index] = null; } else { _steps[__index] = __item; } }
/// <summary> /// Returns true if self and the provided entity have the same Id values /// and the Ids are not of the default Id value /// </summary> protected bool HasSameNonDefaultIdAs(steps compareTo) { return(!this.IsTransient() && !compareTo.IsTransient() && this.stepsKey.Equals(compareTo.stepsKey)); }
/// <summary> /// Copies the current object to a new instance /// </summary> /// <param name="deep">Copy members that refer to objects external to this class (not dependent)</param> /// <param name="copiedObjects">Objects that should be reused</param> /// <param name="asNew">Copy the current object as a new one, ready to be persisted, along all its members.</param> /// <param name="reuseNestedObjects">If asNew is true, this flag if set, forces the reuse of all external objects.</param> /// <param name="copy">Optional - An existing [steps] instance to use as the destination.</param> /// <returns>A copy of the object</returns> public virtual steps Copy(bool deep = false, Hashtable copiedObjects = null, bool asNew = false, bool reuseNestedObjects = false, steps copy = null) { if (copiedObjects == null) { copiedObjects = new Hashtable(); } if (copy == null && copiedObjects.Contains(this)) { return((steps)copiedObjects[this]); } copy = copy ?? new steps(); if (!asNew) { copy.TransientId = this.TransientId; copy.stepsKey = this.stepsKey; } copy.distance = this.distance; copy.streetName = this.streetName; copy.absoluteDirection = this.absoluteDirection; copy.lon = this.lon; copy.lat = this.lat; if (!copiedObjects.Contains(this)) { copiedObjects.Add(this, copy); } return(copy); }