public EtcScene(EtcSceneConfig config, etc parent) : base(config, parent) { Debug.Console(2, "Scence Constructor"); enabled = config.enabled; sceneNum = config.sceneNum; sceneName = config.sceneName; Debug.Console(2, "Scene key: {0}, {1}", config.ToString(), config.sceneName); }
public EtcScene(EtcSceneConfig config, etc parent) { _Parent = parent; enabled = config.enabled; sceneName = config.sceneName; space = config.spaceName; fadeTime = config.fadeTime; devPollTimer = new CommandTimer(); SceneFeedback = new BoolFeedback(() => _SceneFb); Debug.Console(2, "Scene name: {0}", config.sceneName); initialize(); }