Esempio n. 1
0
        public void RemoveMember(GuildMember Member, MySqlConnection con = null, bool BroadcastRemove = true)
        {
            lock (ThreadLocker)
            {
                var conCreated = con == null;
                if (conCreated)
                {
                    con = Program.DatabaseManager.GetClient().GetConnection();
                }


                //remove from db
                using (var cmd = con.CreateCommand())
                {
                    cmd.CommandText = "GuildMember_Remove";

                    cmd.Parameters.Add(new MySqlParameter("@pGuildID", ID));
                    cmd.Parameters.Add(new MySqlParameter("@pCharacterID", Member.Character.ID));


                    cmd.ExecuteNonQuery();
                }


                //remove from list
                Members.Remove(Member);

                //update character
                Member.Character.Guild        = null;
                Member.Character.GuildMember  = null;
                Member.Character.GuildAcademy = null;


                //broadcast member left packet
                if (BroadcastRemove)
                {
                    using (var packet = new Packet(SH29Type.GuildMemberLeft))
                    {
                        packet.WriteString(Member.Character.Character.Name);


                        Broadcast(packet);
                    }

                    //send packet to zones that a member has been removed
                    using (var packet = new InterPacket(InterHeader.ZoneGuildMemberRemove))
                    {
                        packet.WriteInt(ID);
                        packet.WriteInt(Member.Character.ID);


                        ZoneManager.Broadcast(packet);
                    }
                }


                //clean up
                Member.Dispose();


                if (conCreated)
                {
                    con.Dispose();
                }
            }
        }
Esempio n. 2
0
        public void AddMember(WorldCharacter Character, GuildRank Rank, MySqlConnection con = null,
                              bool BroadcastAdd = true, bool SendGuildInfoToClient = true)
        {
            lock (ThreadLocker)
            {
                var conCreated = con == null;
                if (conCreated)
                {
                    con = Program.DatabaseManager.GetClient().GetConnection();
                }

                //add to db
                int result;
                using (var cmd = con.CreateCommand())
                {
                    cmd.CommandType = CommandType.StoredProcedure;
                    cmd.CommandText = "GuildMember_Create";

                    cmd.Parameters.Add(new MySqlParameter("@pGuildID", ID));
                    cmd.Parameters.Add(new MySqlParameter("@pCharacterID", Character.ID));
                    cmd.Parameters.Add(new MySqlParameter("@pRank", (byte)Rank));
                    cmd.Parameters.Add(new MySqlParameter("@pCorp", Convert.ToInt16("0")));


                    result = Convert.ToInt32(cmd.ExecuteScalar());
                }

                if (result == -1)
                {
                    return;
                }
                //create object
                var newMember = new GuildMember(this, Character, Rank, 0);

                //update character
                Character.Guild        = this;
                Character.GuildMember  = newMember;
                Character.GuildAcademy = Academy;

                //add to list
                Members.Add(newMember);


                if (BroadcastAdd)
                {
                    newMember.BroadcastGuildName();

                    //broadcast that guild member joined
                    using (var packet = new Packet(SH29Type.GuildMemberJoined))
                    {
                        newMember.WriteInfo(packet);


                        Broadcast(packet, newMember);
                    }

                    using (var packet = new Packet(SH29Type.GuildMemberLoggedIn))
                    {
                        packet.WriteString(newMember.Character.Character.Name, 16);


                        Broadcast(packet, newMember);
                    }


                    //let zone know that a new member has been added to guild
                    using (var packet = new InterPacket(InterHeader.ZoneGuildMemberAdd))
                    {
                        packet.WriteInt(ID);
                        packet.WriteInt(Character.ID);
                        packet.WriteByte((byte)newMember.Rank);
                        packet.WriteUShort(newMember.Corp);


                        ZoneManager.Broadcast(packet);
                    }
                }

                //send guild info to new member
                if (SendGuildInfoToClient)
                {
                    SendMemberList(newMember.Character.Client);

                    using (var packet = new Packet(SH4Type.CharacterGuildinfo))
                    {
                        WriteGuildInfo(packet);
                        newMember.Character.Client.SendPacket(packet);
                    }
                }


                if (conCreated)
                {
                    con.Dispose();
                }
            }
        }