/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (Game1 game = new Game1()) { game.Run(); } }
public Button_Language(int x, int y, int width, int height, Game1.Languages languageState) : base(x, y, width, height) { this.languageState = languageState; }
public LanguageLibrary(Game1.Languages languageState) { this.languageState = languageState; }
public Buttons_Access(int x, int y, int width, int height, Game1.State newState, string text) : base(x, y, width, height) { this.newState = newState; this.text = text; }