//! Launches coroutine to load a new game denoted by the given game ID paramter private IEnumerator LoadGame(string gameId) { //Debug.Log("Launch Game: " + gameId); yield return(new WaitForSeconds(0.5f)); //Application.OpenURL(gameId + APP_URL_SUFFIX); GameInterface.launchGameForUrl(gameId + APP_URL_SUFFIX); if (null != OnDocentGameLoad) { OnDocentGameLoad(gameId); } // StopAllCoroutines(); StopCoroutine("LoadGame"); }