Esempio n. 1
0
        public List <string> GetExtraInfoForLevel(int whichLevel, int luckLevel)
        {
            double        nextCoefficientCost     = (Alchemy.GetTransmutationMarkupPercentage(whichLevel) - Alchemy.TRANSMUTATION_BONUS_PER_LEVEL) * 100D;
            double        nextCoefficientValue    = (Alchemy.GetLiquidationValuePercentage(whichLevel) + Alchemy.LIQUIDATION_BONUS_PER_LEVEL) * 100D;
            string        coefficientCost         = $"Cost: {nextCoefficientCost.ToString()}% Value: {nextCoefficientValue.ToString()}%";
            double        luckyTransmuteMinimum   = ((Alchemy.GetLuckyTransmuteChanceWithoutDailyOrProfessionBonuses(whichLevel, luckLevel) + 0.01) * 100);
            double        luckyTransmuteMaximum   = ((Alchemy.GetLuckyTransmuteChanceWithoutDailyOrProfessionBonuses(whichLevel, luckLevel) + Alchemy.LUCK_NORMALIZATION_FOR_FREE_TRANSMUTES) * 100);
            string        luckyTransmuteChance    = $"Lucky transmutes: {luckyTransmuteMinimum.ToString()}-{luckyTransmuteMaximum.ToString()}% Stamina drain -{ ((1 - Alchemy.GetAlchemyStaminaCostSkillMultiplierForLevel(whichLevel)) * 100).ToString() }%";
            string        distanceFromTowerImpact = $"Leyline distance negated by { (whichLevel) }.";
            List <string> extraInfoList           = new List <string>();

            extraInfoList.Add(coefficientCost);
            extraInfoList.Add(luckyTransmuteChance);
            extraInfoList.Add(distanceFromTowerImpact);
            return(extraInfoList);
        }