Esempio n. 1
0
 private void ClearInventorySlot(bool forceClientInform, params string[] slotNames)
 {
     for (int i = 0; i < slotNames.Length; i++)
     {
         Inventory[slotNames[i]] = null;
         if (slotNames[i] == "id" || slotNames[i] == "storage01" || slotNames[i] == "storage02" || slotNames[i] == "suitStorage")
         {
             //Not clearing onPlayer sprites for these as they don't have any
         }
         else
         {
             equipment.ClearItemSprite(slotNames[i]);
         }
         UpdateSlotMessage.Send(gameObject, slotNames[i], null, forceClientInform);
     }
     //        Debug.LogFormat("Cleared {0}", slotNames);
 }
Esempio n. 2
0
    public void CmdDropItem(string eventName)
    {
        if (ServerCache.ContainsKey(eventName))
        {
            if (ServerCache[eventName] != null)
            {
                GameObject item = ServerCache[eventName];
                EquipmentPool.DropGameObject(gameObject.name, ServerCache[eventName]);

                RpcAdjustItemParent(ServerCache[eventName], null);
                ServerCache[eventName] = null;
                equipment.ClearItemSprite(eventName);
            }
            else
            {
                Debug.Log("Object not found in ServerCache");
            }
        }
    }